Garry's Mod

Garry's Mod

66 ratings
rp_c18_divrp_v5
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
75.574 MB
9 Nov, 2020 @ 11:55am
9 Nov, 2020 @ 3:01pm
2 Change Notes ( view )

Subscribe to download
rp_c18_divrp_v5

In 1 collection by 🦆 Legacy the Duck
Divinity RP Pack
6 items
Description






Summary

rp_c18_divrp_v5 is an edit based on rp_c18_divrp_v4, the focus of this edit is to provide a moderately sized underground area into the map for players to move around and potentially base inside, because of this the map is packed to the absolute limit and cannot be edited any further without sacrificing portions of the map.

This map does not require any custom assets, all assets needed from custom content or CS:S have been packed directly into the map.




Features

• Complete AI Noding, allowing for AI to wander and move through the map.
• Restored soundscapes. ( Environmental sounds based on your location.)
• Restored spotlights. ( Certain lights now have beams of light coming from them.)
• Moderately sized underground added.
• New shop added around the corner from hospital.
• Entrance to underground added across theater.
• Entrance to underground added down the tunnel from upper slums.
• Entrance to underground added to the subway.
• An additional room has been added to slums double apartments.
• An additional room has been added to hospital.
• Patient room in Hospital has been converted into a storage room.
• Pizzeria has been moved from upper slums to plaza corner.
• Red room across plaza catwalk converted into removed warehouse.
• Primary Combine Jail given double the inmate cells.
• Civil Protection spawn room has been completely reworked.
• Cubby in subway slums was restored.
• Tunnel from upper slums no longer leads to the void.




Minor Changes

• Added multiple player spawn points.
• Added sprites to many lights to the map.
• Numerous textures have been re-aligned to ensure consistency.
• Numerous optimizations have been made. ( Extra HINT/SKIP, NOVIS applied inside walls, etc )
• Balconies were added to the top floor of the 45th apartments.
• Useable windows were added to Sniper Room.
• Underground room added to old bar.
• A button operated garage door was added to Sniper Room.
• Walls rebuilt and flattened for triple apartments.
• Stairs and walls rebuilt for hospital.
• Monitor added to nexus lobby to view outside of the airlock.
• Ladder added to 45th apartments for roof access.




Removed

• Hotel Sign.
• Interrogation rooms.
• Secondary Combine Jail.
• Church.
• Slums Tunnel Room.
• Strip Club.
• Warehouse base above Veikko.




Attention Server Owners/Developers

This map has two lua_run entities, both of these entities create hooks for PhysgunPickup[wiki.facepunch.com] and CanTool[wiki.facepunch.com], these are necessary for disabling players physgunning world geometry. Both code will return false if the player has a eye trace and the class returns a func_lod or a func_brush.

If you need to remove these for any reason their hook names will be prefixed with map.

The source code for these hooks are as followed:

hook.Add( "PhysgunPickup", "map_physgunpickup", function( ply, ent ) if ent:GetClass() == "func_lod" or ent:GetClass() == "func_brush" then return false end end) hook.Add( "CanTool", "map_cantool", function( ply, tr ) if IsValid( tr.Entity ) and ( tr.Entity:GetClass() == "func_lod" or tr.Entity:GetClass() == "func_brush" ) then return false end end)


A small note regarding performance

Some players may notice the FPS difference between V4 and V5 especially inside of the plaza area, this is due to restoring a lot of the point_spotlight and env_sprite that was missing from the previous version of the map, both of these entities are on most street lights and door lights giving them a more detailed look.

Server owners and developers can delete these entities from the map if they so choose.




Source Files

The VMF and custom resources that need to be packed into the map are available here: https://github.com/LegacyValken/c18_source




Credits

HumiliatioN - Original mapper for RP_C18.
Dr. Alto Clef - Primary author for V2.
Starship Trooper - Hammer and packing knowledge, optimization for V3, guidance for V5.
Grandad - Source engine and Hammer knowledge, brush building.
Hanson the Bear - Optimization and brush building for V3 & V4.
15 Comments
Reki 14 Mar, 2024 @ 10:06pm 
rip
🦆 Legacy the Duck  [author] 14 Mar, 2024 @ 10:20am 
Don't need my permission if the VMF is available, credit as necessary.
buff 14 Mar, 2024 @ 9:33am 
permission to edit to suit a specific server better if credited since u uploaded the vmf?
🦆 Legacy the Duck  [author] 4 Mar, 2024 @ 2:50pm 
Source files available on github, along with the other versions.
🦆 Legacy the Duck  [author] 4 Mar, 2024 @ 2:34pm 
It looks like the files are unavailable, I will reupload to a more permanent solution in a moment.
buff 4 Mar, 2024 @ 12:09pm 
any updated vmf to edit?
Reki 15 May, 2022 @ 4:23pm 
rip
swagger man 16 Jan, 2021 @ 4:47pm 
nice
itna 5 Dec, 2020 @ 12:02pm 
L
Jim 2 Dec, 2020 @ 8:13pm 
poop!