Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for AWP (AWSM)
   
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Game Content: Weapons, Scripts
File Size
Posted
Updated
136.507 KB
9 Nov, 2020 @ 2:00pm
11 Jan, 2022 @ 3:47pm
9 Change Notes ( view )

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Weapon Script for AWP (AWSM)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for IIopn's ImBrokeRu AWP: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406659092. Emulates other .338 Lapua Magnum models as well.

*Note: please use the scriptless reupload of that mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2282236465 to be compatible with external weapon script mods.

HUD icon here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2282201214.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303626211.
3 Comments
Earthes 14 Aug, 2023 @ 9:12pm 
thank you for this. i feel leaving the reserve ammo untouched makes this script overtuned. could you lower it, maybe to 45 reserve ammo?
Nate  [author] 2 Jun, 2021 @ 10:58pm 
@Editor Beetle
Roger that, a small mag high damage primary necessitates a proper secondary. I like the COD 1911s, but I don't play on expert so can't editorialize too much on that aspect.
Editor Beetle 2 Jun, 2021 @ 10:55pm 
This one is pretty cool, love having it as the heavy duty marksman gun of the whole selection. Just player beware, be ready to have your pistols as your primary most of the time, this script doesn't play nice with droves of commons or tight spaces.