Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for Honey Badger (Silenced SMG)
   
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Game Content: Weapons, Scripts
Weapons: SMG
File Size
Posted
Updated
136.417 KB
9 Nov, 2020 @ 2:11pm
11 Jan, 2022 @ 4:16pm
11 Change Notes ( view )

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Weapon Script for Honey Badger (Silenced SMG)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for Cele's COD:G Honey Badger: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2282249879.

Original mod (two weapons bundled together): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=455514215.

And here is the matching HUD icon for just the Honey Badger: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2282208503.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303626211.
7 Comments
Sucio Legacy 28 Jun, 2021 @ 3:14am 
Tried it and yes, it has same silence properties as the vanilla SMG.
Nate  [author] 27 Jun, 2021 @ 9:13pm 
@Sucio Legacy
This uses the same script variables as the default silenced smg has, one in particular being something called "noise factor"... I don't know precisely what this does, if it is actually related to the noise, or as I have heard murmurs about other places, the muzzle flash/afterglow. So to answer your question, this *should* have the same silencing effect as the default silenced smg, unless the game's code handles that some other way... though even if that were the case, then it should matter if it is hardcoded into the class in the code, should that apply regardless of the model.

I guess what I'm saying is, yes? Should have the same silencing properties but go ahead and test it out and let me know if you would.

Thanks!
Sucio Legacy 26 Jun, 2021 @ 3:58pm 
Hi, hope you can help me, i'm looking for scripts that actually silence/suppress weapon shoots, not sound only, since i use a script that firing calls nearby zombie's attention, and the only viable vanilla weapon is silenced SMG and i wanted to give more choices for this.
Nate  [author] 27 Jan, 2021 @ 9:19am 
@Tobi
No worries.
Owl 27 Jan, 2021 @ 8:57am 
thank you
Nate  [author] 27 Jan, 2021 @ 8:55am 
@Tobi
This is just the script. If you'd like the skin, and only the Honey Badger skin, you can subscribe to this: Cele's COD:G Honey Badger: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2282249879 .

The matching HUD Icon here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2282208503 .
Owl 27 Jan, 2021 @ 8:13am 
ia this just the script or both script and skin?