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This uses the same script variables as the default silenced smg has, one in particular being something called "noise factor"... I don't know precisely what this does, if it is actually related to the noise, or as I have heard murmurs about other places, the muzzle flash/afterglow. So to answer your question, this *should* have the same silencing effect as the default silenced smg, unless the game's code handles that some other way... though even if that were the case, then it should matter if it is hardcoded into the class in the code, should that apply regardless of the model.
I guess what I'm saying is, yes? Should have the same silencing properties but go ahead and test it out and let me know if you would.
Thanks!
No worries.
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The matching HUD Icon here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2282208503 .