Company of Heroes

Company of Heroes

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The Luftwaffe strikes back (6)
   
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Maps: 3v3
Tags: tow
File Size
Posted
13.439 MB
9 Nov, 2020 @ 4:22pm
1 Change Note ( view )

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The Luftwaffe strikes back (6)

In 1 collection by TheRohBird1
Maps of TheRohBird1
8 items
Description
The german troops are scattered around the map. Their base has just barely survived a heavy airstrike and british troops have layed mines to prevent any german armored attacks. Gather your forces and support them with paratroops and airstrikes to fight a way through british defensive lines. Destroy obstacles and fortifications to get back to the separated german base and support your infantery with tanks and vehicles to give them the edge they need to win this fight.

This map was heavily inspired by the brilliant "Airborne Revenge" from Peeedaaah and is only intended for battles against AI. It is highly recommended taking the "Luftwaffe-Doktrin" for the Panzerelite within the Blitzkrieg-Mod.

Please report any issues you encounter and feel free to suggest improvements or ideas to add to the map!
5 Comments
(XXDubbzXX) 18 Apr, 2021 @ 10:47pm 
was not balanced
King Azog 14 Nov, 2020 @ 8:50am 
I've played versus different factions: Americans and British. AI is always stuck. Only in a match american AI made all buildings and attacked relentessy. For a road connecting point 3 to point 1 and 2 I mean a vehicle passage where actually theres the point where the two discending paths arrive in the 88's emplacement. AI usually doesn't remove blocks or repairs bridges. So pratically the right part of the map is out of battle. Thank you and I'm waiting for a new map from you. ;)
TheRohBird1  [author] 14 Nov, 2020 @ 6:58am 
@King Azog Thank your for your detailed feedback!!! The limited space for the british hq-sector is indeed something i need to fix. Unfortunately i found no way of telling the ai where to build their hq-trucks. The road/bridge from 3 to the other points is blocked by barricades at the beginning but can be blown open and repaired to connect the two fronts for vehicles. Its located at the end of the big water section. I blocked it to force the ai 3 to go for the second front and to force players to secure the separated base to get armored support or they get attacked by tanks.
King Azog 14 Nov, 2020 @ 6:25am 
Hi TheRohBird1. Thank you for the map. That's very detailed and full of nice features such hidden paths to certain strategig points. I've played it with several mods, Blitzkrieg mostly, and the only improvement that I can suggest, is that of making AI HQ sectors (1, 2, 3 starting points) with more space i.e. without obstacles. I've noticed that AI need space to make buildings and a confined space often leads AI to get stuck within its HQ sector. And a road for vehicles that connect starting point 3 to other two points would be a nice add. The only infantry mode made this section of map out of the battle that instead focuses in the left section. Thank you and have a nice day!
"ACE" 12 Nov, 2020 @ 3:08am 
thx bro sate safe:dw_gem::lunar2019coolpig::lunar2019grinningpig: