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Project Airborne
   
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Data Type: Mod
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819.309 KB
9 Nov, 2020 @ 10:00pm
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Project Airborne

In 1 collection by Gowther
Star Wars LS Projects
1 item
Description
Project Airborne is intended for Airborne Units and Features. Like, Airborne Troopers, Jump Troopers, Mandos, Airborne Droids, Jump Droids, etc. This is meant to expand on them and create them if they do not exist. I'm simply a coder and scripter. I do not make models nor textures.

This is meant to be completely interchangeable for unit and/or communities needs/wants. There are 3 types of Jump Packs that you can currently set. You have to set them to Backpacks.
You can change Jump Pack Type, Recharge Amount, Recharge Time, Max Charge, Short Jump Cost, Long Jump Cost, and show my Jump UI.
Jump Packs:

Normal Jump Pack - This Jump Pack only has a Short and Long Jump Forward.
Omni-Directional Jump Pack - This Jump Pack has a Short and Long Jump in any direction with the exception of Down.
Single Charge Jump Pack - This Jump Pack only has one charge that will be used.

COMING SOON:
Jet Pack (Buggy. Do not use yet) - It will allow you to constantly fly in any direction of your choosing.

//This is an example of a Normal Jump Pack. class Project_Airborne_JLTS_Clone_Jetpack: JLTS_Clone_Jumppack_mc { author="Outshadow"; //Your name who coded it. dlc="Project Airborne"; //What your mod is called. displayName="Clone Airborne Jetpack (RTO)"; //Display Name of your Jump Pack. IsJumppack=1; //Set this to 1 if you would like a Normal Jump Pack. RechargeAmount=2; //This amount decides how much charge you get per recharge period. RechargeTime=1; //This amount decides how long before It charges again. It is measured in Seconds. MaxCharge=150; //This amount is the max amount of Charge you can hold. ShortJumpCost=25; //This amount is the Cost per Short Jump. LongJumpCost=50; //This amount is the Cost per Long Jump. JumpShowUI=1; //Set this to 1 if you would like my Jump UI to appear or not. }; //This is an example of a Omni Jump Pack. class Project_Airborne_JLTS_Clone_Jumppack_Omni: JLTS_Clone_Jumppack_mc { author="Outshadow"; //Your name who coded it. dlc="Project Airborne"; //What your mod is called. displayName="Clone Airborne Jumppack (Omni)"; //Display Name of your Jump Pack. IsOmniJumppack=1; //Set this to 1 if you would like an Omni Directional Jump Pack. RechargeAmount=2; //This amount decides how much charge you get per recharge period. RechargeTime=1; //This amount decides how long before It charges again. It is measured in Seconds. MaxCharge=150; //This amount is the max amount of Charge you can hold. ShortJumpCost=25; //This amount is the Cost per Short Jump. LongJumpCost=50; //This amount is the Cost per Long Jump. JumpShowUI=1; //Set this to 1 if you would like my Jump UI to appear or not. }; //This is an example of a Single Charge Jump Pack. class Project_Airborne_JLTS_Clone_Jumppack_One: JLTS_Clone_Jumppack_mc { author="Outshadow"; //Your name who coded it. dlc="Project Airborne"; //What your mod is called. displayName="Clone Airborne Jumppack (One Charge)"; //Display Name of your Jump Pack. IsOneJumppack=1; //Set this to 1 if you want a Single Charge Jump Pack. JumpShowUI=1; //Set this to 1 if you would like my Jump UI to appear or not. };

There are also key binds you can change as well. They can be found just like how you set Keybinds for Addons.
There is the
Long Jump Keybind - Ctrl+Spacebar
Short Jump Keybind - Ctrl+Left Alt

There is also an RTO Jump Packs for TFAR in the mod as well. For every time of Jump Packs except for Single Charge. There is no RTO packs for them.

Currently, there is no way for you to change what the type of Backpack the Single Charge Jump Pack will go to when it is used. It is being added soon. Thank you for your patience.

This currently requires JLTS, Legion Studios, CBA_A3, and TFAR.
If you would like an ACRE version then let me know. I currently do not know how to code anything yet for ACRE. So if you request it then please know it will take me some time.
JLTS is required as the Jump Pack model that I'm using is from JLTS.
Legion Studios is required as the Mando Units are from Legion Studios.
CBA_A3 is required as the key binds are integrated with CBA_A3.
TFAR is required as there is RTO Jump Packs coded into the mod.

There is also Jump Modules so you can make AI jump just like players can! For any direction that isn't forward. The AI must have the Omni-Directional just like players have to. There is already preset Mando's with my Omni and Normal Jump Packs so you can test with the modules and use them. The Jump Module will make the closest unit jump if they are wearing a Jump Pack. It will also make anyone in their group that has a Jump Pack also jump in the exact same direction. There is a module for every direction with the exception of down.

If you have any issues, concerns, recommendations, errors, etc. Please let me know, please. You can contact me via this workshop page, steam message, or discord.

Discord Name: Outshadow#5756

Thank you!
2 Comments
Gowther  [author] 5 Dec, 2020 @ 2:58pm 
@Maff Yes it does. Coding for both are the same regarding configs.
Maff 4 Dec, 2020 @ 5:11am 
Hi, Do you know if this works with TFAR beta as well as normal tfar? Thanks