Half-Life: Alyx

Half-Life: Alyx

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The Backrooms
   
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Tags: Alyx Addon
File Size
Posted
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252.826 MB
10 Nov, 2020 @ 1:18pm
10 Nov, 2020 @ 2:43pm
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The Backrooms

Description
Simply put, this project started as a testbed for experimenting different moods, mechanics (or lack thereof), and artistic expression. To see if I've failed or succeeded (with constructive criticism), I'm publishing this to the workshop.

IF possible, I would greatly appreciate it if the tester (you or someone else with access to a headset, not native to VR) could record your experience in VR and link it. If you're unable to link it or have safety concerns, please message me on Discord @ CGK#6833.

Thank you for your time and patience. <3 I hope you enjoy my little project.
12 Comments
λrokh 4 Apr, 2024 @ 6:49am 
Interesting Backrooms themed non-fighting map.
Teleportation works well, only notable on some teleports.
Made a playthrough here: https://youtu.be/EA3TpBAHX7s
Integrity 13 Apr, 2022 @ 7:35pm 
Alright I just wanted to know. I just wanted a place to explore while I was using my spawn/utilities addon.
Black Rock Shooter  [author] 9 Apr, 2022 @ 6:59pm 
Thanks for asking @Quest Archer,

Sadly, not in this version. I've been slowly revisiting it now that I've fixed my headset (it's been dead for quite some time sadly...). I'm looking at optimizing it for teleport players, since they seem to be glitching out and killing themselves - obviously not a feature lol.

I have much floatin' in the noggin, but first I think addressing this core issue is a priority for the lifespan of this project.

Would you happen to recommend anything that you'd enjoy messing about with?
Integrity 9 Apr, 2022 @ 2:47pm 
Are there entities?
gammaton 30 Jan, 2021 @ 10:19am 
Cool map. Really like the atmospheric horror, you captured the right tone of the Backrooms and PT. Like the other comment said, I really think you should add a picture of at least the first room. I understand that part of the fun is figuring out how the map works, but you need to grab people's attention first so they will play it.

A couple issues I encountered: at one point I was walking in the corridor and no clipped out of the map, I think it was during the teleport moment. Not sure how it happened but I died and had to restart the game. Second playthrough went fine. Also in the final rooms, with the red lighting, I noticed that the lighting would change a little as I walked the corridor sometimes, so it wasn't a seamless transition like the previous rooms and broke immersion a little. Besides that though, I enjoyed the map.
Bearz 20 Nov, 2020 @ 6:46pm 
Add pictures of the map you created! Capture the 'art style' of your level.
Black Rock Shooter  [author] 20 Nov, 2020 @ 12:16am 
Hmmm.. Well, any suggestions as to how I can improve instead of just saying it's "bad"? That's not really constructive and I'm really sure what's not quite clickin'.

I feel like the foggy pic adds to the mystery, but I could throw up another pic as to what it's all about maybe? Half of it is experiencing it and trying to understand it or succumb to the horror/suspense aspect that is "The Backrooms".
Bearz 19 Nov, 2020 @ 8:42pm 
"bad thumbnail"
Xaven! 19 Nov, 2020 @ 7:51pm 
i think he wants more pictures to show a little more of the map instead of a single quite foggy picture.
Black Rock Shooter  [author] 18 Nov, 2020 @ 9:02pm 
Uh, idk what you're referring to seeing as it already has a pic, but okay?