Sid Meier's Civilization VI

Sid Meier's Civilization VI

617 ratings
Cohort - Dynamic Unit Names
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Type: Mod
File Size
Posted
Updated
669.414 KB
12 Nov, 2020 @ 5:34pm
14 Aug, 2021 @ 11:17am
8 Change Notes ( view )

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Cohort - Dynamic Unit Names

Description
Your cities can have dynamic names, and your civ and leader can have dynamic titles, but what about your poor units - trudging their way across the map in anonymity? Well, no longer! Now your units can trudge in style with Cohort, a mod that dynamically creates names for units.

Your units will now be have a bit more identity to them, with some even drawing upon unique names, including Roman Legions, Canadian Mounties, and the Dutch Zeven Provincien. Some civs even have unique names lists to provide historically accurate ship names! More names will be added as development continues, but feel free to leave suggestions in the discussion below!

Should work with all mods that don't overwrite the UnitBanner file - and comes with compatibility built-in for my Nomina mod!

A full list of naming schemes can be found here.[docs.google.com]

Notes:
- Units that have names assigned to them cannot receive nicknames.
- Unit names update on turn start (for the icon hover) and on giving an order (Unit Panel).
- Currently only available in English - hope to have other languages added soon!
- May cause desync issues in Multiplayer

Credits:
Code, Idea: SeelingCat
Code Advice/Troubelshooting: Gedemon
Feedback: P0kiehl
Popular Discussions View All (3)
12
12 Nov, 2021 @ 7:08am
Bugs/Typos/Errors
SeelingCat
12
8 Mar, 2023 @ 6:46am
Unit Naming Scheme Suggestions
SeelingCat
1
18 Jun, 2021 @ 11:42am
Перевод на русский язык. Translated into Russian.
Torry
94 Comments
eelscandance 24 Jun, 2024 @ 7:09pm 
Sadly causes the unit icons for settlers (and maybe other types?) to become incorrectly shaped and glitched-looking. Hopefully this is fixed soon..
Gray Pockets 1 Mar, 2024 @ 1:36am 
I have created an extension mod: Cohort - Dynamic Unit Names - Cooks
* When a unit is destroyed before it can be named, this mod does not provide a null reference error

@SeelingCat feel free to include this in your mod if its to your liking.
Tillito 22 Mar, 2023 @ 12:53am 
Very nice mod! Is there a German translation?
Findway 31 Jul, 2022 @ 7:17am 
thanks for this great idea.
Sealous 20 May, 2022 @ 7:38am 
do you have vasa as a name for swedish ships
Grillchef Norbert 17 Dec, 2021 @ 1:16pm 
I really love the idea of this mod but basically all land units are simply called "1st/2nd/3rd/etc. unit of town" which is really boring when compared to naval units (like my random khmer Galley called "The Hagfish") - is this intended and if yes are there any ways to make it more interesting?
Delport Breckland 18 Aug, 2021 @ 4:15am 
Darn. Well, thank you for trying
SeelingCat  [author] 13 Aug, 2021 @ 3:41pm 
@Matt - unfortunately, this is base game limitation that I have not discovered a workaround for.
Delport Breckland 12 Aug, 2021 @ 8:38pm 
I noticed that units can no longer be renamed because this mod already renamed them. Is it possible to change that? I'd like to be able to alter titles to reflect the unit's history or promotions, but I also like the base mod helping differentiate normal units.
Aqualung 6 Aug, 2021 @ 4:35am 
Just noticed y ship was called the Pokiehl, nice little tribute there :)