Arma 3
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[Faces of War] Gung-Ho! - Henderson Airfield
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
5.798 MB
13 Nov, 2020 @ 4:51pm
5 Dec, 2020 @ 8:14pm
3 Change Notes ( view )

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[Faces of War] Gung-Ho! - Henderson Airfield

Description
Gung-Ho! is a brutal, capture the zones, combat mission. The combat zones are variable size and can range from .5Km*.5Km to 4Km*4Km, with the option to add up to 4 CQB zones. Admin/Mission host chooses the location of the combat zones after the mission begins, to allow players time to gear up and formulate a battle plan. OR, admin/host can choose NOT to spawn any combat zones and instead use this mission as a platform for a fully furnished Zeus scenario!

Logistics:
Arsenal, Recruit units, Spawn vehicles, Spawn structures, HALO jump (Solo/with Group), HALO drop player vehicle!!, , build sandbag wall when carrying a toolkit, destroy all trees and bushes with a 25 m radius of satchel charges...........plus much more.

Combat Zone Caching ( Dedicated Server Play ):
Enemies will always spawn in random locations within the combat zones and will never re-spawn in the same place!
When players leave the server, the remaining enemies will cache and mission progress will be saved. Re-spawning only the remaining enemies from the previous session, when players come back.

Custom-Ammo-Crate:
At base, there is a Huron ammo crate that players can load with their own gear. The content of this crate will be added to ALL vehicles spawned at base, and to all Strum-pionier base ammo boxes. In addition to the gear: Food/water/cigs, radio backpacks and group re-spawn tents are auto-loaded into all spawned vehicles. Sandbag bunkers and walls are added to the R3F logistics inventory of all spawned vehicles.

3 Engineer Vehicles that can be rebuilt into fortified bases with custom-ammo-crates.
Dual Axle Cargo Halftrack = Reuilds into a bunker base.
Triple Axle Cargo Halftrack = Rebuilds into a sniper base.
Triple Axle Cargo Waspe = Rebuilds into an artillery base.

Decrypt Enemy Communications (Enemy Detection):
When players are wearing an [IFA3] US or Red Army radio backpack, they can decode the signal and listen to enemy communications.
WHEN ACTIVATED: It will reveal the location of enemies with red dot markers on the map, for 10 seconds. ONLY the player who activated the scan will be able to see the markers on the map.

Scripts incorporated into the mission that I heavy modified but did not author:

AI Vehicle Respawn by PierreMGI
https://forums.bohemia.net/forums/topic/205244-ai-vehicle-respawn-script-an-alternative-for-bi-module/?tab=comments#comment-3194802

Anti Missile System by [EC] Hawk
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2244333771

Body Cameras by Killzone Kid
http://killzonekid.com/arma-scripting-tutorials-uav-r2t-and-pip/

Bon's Recruit units by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312

Big Wilk's loadout calculator by Big Wilk
http://www.armaholic.com/page.php?id=26288

Custom Ammo Crate System by Dedman
https://forums.bohemia.net/forums/topic/229365-solved-with-example-addcargoglobal-to-a-spawned-ammo-box-from-a-predefined-array/?tab=comments#comment-3408573

CZ75 Breaching Doors Script by LuzifR
http://www.armaholic.com/page.php?id=30524

Dynamic Player Markers by Aeroson
https://forums.bohemia.net/forums/topic/147033-dynamic-player-markers/

Enemy Occupation Script by Bangabob
http://www.armaholic.com/page.php?id=20262

Loadout Transfer System by Stcrowe
http://www.armaholic.com/page.php?id=29497

MGI HALO Jump by PierreMGI
https://forums.bohemia.net/forums/topic/212129-mgi-halo-jump/

MGI Vehicle Drop by PierreMGI
https://forums.bohemia.net/forums/topic/201455-how-to-solved-drop-a-car-instead-of-a-crate-with-standard-bi-module/?tab=comments#comment-3137373

No Kill Zone Script by z80cpu
http://www.armaholic.com/page.php?id=30691

NRE Earplugs by NemesisRE
http://www.armaholic.com/page.php?id=28896

QS Mag-Repack by Quicksilver
http://www.armaholic.com/page.php?id=20262

R3F Logistics by http://www.team-r3f.org/
http://www.armaholic.com/page.php?id=26159

Resupply Helicopter Script (Gungriffon Style) by God of Monkeys
https://forums.bohemia.net/forums/topic/210208-release-resupply-helicopter-script-gungriffon-style/

Reveal Targets Script by BeerKan
https://forums.bohemia.net/forums/topic/211297-command-to-show-all-ai-on-map/

Service Ground Vehicles by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

Simple Bomb Defuse Script by M1ke_SK 701st [S.O.G.]
https://forums.bistudio.com/topic/196588-release-simple-bomb-defuse-script/

Speed Boost Script by Marki980908 and PierreMGI
https://forums.bohemia.net/forums/topic/231187-speed-boost-speed-break/?tab=comments#comment-3420344

TAW View Distance by Tonic
http://www.armaholic.com/page.php?id=19751

VCOM AI by Genisis92x
https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/

Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020