SpaceEngine

SpaceEngine

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Project Daedalus - Version Two
   
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48.017 MB
16 Nov, 2020 @ 12:04am
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Project Daedalus - Version Two

Description
With some new knowledge on Texture UV work and more time spent in blender and its tools, I decided to rework the Conceptual Interstellar Probe based on Project Daedalus, with some changes here and there

Includes:
-Full Spacecraft (Single Module)
-1st Stage Nuclear Pulse Module
-2nd Stage Nuclear NERVA Module

* Look for it in the Flight Simulator mode, under "Retro-Visor / British Interplanetary Society / Project Daedalus" *

As per usual, the thrust data and mass data are all improvised and have no realism set as a priority.
Its a cool spaceship. period.

Models and Textures made by me, in Blender 2.90
4 Comments
Grecket 25 Mar, 2024 @ 9:45pm 
I have been using SE 0.9.8.0 for a very long time. Can you direct me to where to find the most up to date tutorials (preferably readable) for SE 0.9.9.0 ship data structuring? I was not aware of the new AeroModel "none" type that allows crafts to turn at high speeds in atmosphere.
retro-visor  [author] 13 Jan, 2021 @ 8:38pm 
No. I just added big numbers for big boom ship
Adyne 9 Jan, 2021 @ 8:13am 
The full ship accelerates at 3.38*10^3 g. Is this supposed to be?
Feint 29 Nov, 2020 @ 4:27pm 
This is the coolest.