Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Rufus
   
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16 Nov, 2020 @ 1:27pm
22 Jun, 2022 @ 3:26pm
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Rufus

Description
Rufus is a versatile tracked vehicle that I put a lot of work into developing and I hope you will enjoy. It's hard to mention all the quirks and features without rambling, so I'll have a go at some type of list below.

To get in, tarzan swing in the handles above the door. I tried a lot of solutions for this and this is the one I stuck with in the end, ladders on the sides were both ugly and made it not spawnable from train depots.

Every single element of logic in Rufus was made by me.

•Drive on all four tracks, front and rear.
•Articulating joint between front and rear allowing for some very impressive movement while still transferring power to the rear compartment
•Steering on all four tracks.
•Very low center of gravity allowing for some creative driving
•Amphibious mode
•Automatic locking doors for amphibious mode to prevent flooding upon opening doors (roof hatches still work!)
•Three service hatches where you should be able to reach all critical functions of the vehicle for repair.
•Automatic drain pumps as long as the ignition is on and fluid is detected in either service compartment or main compartment, front and back.
•Stabilized light ramp that will try to maintain its angle independent of the vehicles own angle
•Perimiter lights to light up the surroundings of the vehicle
•Engine temperature warning lights with beeps
•Beacon finder with a ping timer to measure time between pings
•Small amount of air storage for the engines, allowing you to drive the props while completely submerged for a very short duration, lasts longer if you don't give so much throttle.
•Automatic (rear)braking when you are about to jackknife the vehicle, might feel a bit stuttery, but jackknifing would tip it over very easily
•Toggleable rear brake bias mode. This makes the vehicle only brake in the rear, which is useful for steep descents.
•"Reverse" steering, after a .7 second delay of holding your A or D key, one track will reverse to allow you to turn on the spot, if you don't want this to kick in you can simply tap the key a few times rather than hold it.
•Emergency battery. This runs off its own single small generator, and can be used if you run the electronics flat to start the engine back up and recharge the main battery.
•Two hospital beds along with a medical locker for medkits and defibrilators.
•8 passenger seats (+1 driver seat and the 2 beds)
•External equipment locker on the right side of the rear compartment
•Three internal equipment lockers, two in the rear compartment and one in the front
•Refuelable through the port between the two compartments
•Rechargable through the port between the two compartments
•Front winch for... winching
•Rear winch, also for winching
•Small winches between the compartments that can be used to right one compartment if it has tipped over
•Side doors incidentally happen to work as a self righting feature for the main compartment


Working out the mechanics of making this steer well, actually float and maintain a low center of gravity was a big task for me and keeping the handling working was a large priority. This is also why the hatches are not custom, they were simply too much weight too high up, leading to this slightly uglier but much better performing solution.
1 Comments
bob 30 Nov, 2020 @ 12:03am 
Veri nice