Divinity: Original Sin 2

Divinity: Original Sin 2

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Yet Another Templates Mod: Crafting Overhaul Expansion
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
7.185 MB
16 Nov, 2020 @ 9:00pm
5 Jan, 2022 @ 7:36pm
5 Change Notes ( view )

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Yet Another Templates Mod: Crafting Overhaul Expansion

Description
This mod is an expansion of Yet Another Templates Mod that adds basic template NPCs for GM mode that have the visuals from Elvasat's fantastic Crafting Overhaul. These NPCs are based on the same types (Heavy Armor, Light Armor, Mage Armor, Clothing, and Faction) from the original mod with the new content mixed in, allowing you to mix and match the Crafting Overhaul visuals with almost every visual in the game. As with the original mod, the NPCs include all races, both genders, living and undead.
Crafting Overhaul NPCs are in their own categories in the spawn menu and have the prefix " C| " before every other element of their name, allowing you to filter for only Crafting Overhaul NPCs using the search bar.

On top of all the variants from the original mod, every race got some new ones:

  • "Barrel" - A barrel held up around the midsection with two rope suspenders.
    Available for Dwf M, Elf F, Elf M, Hmn F, Hmn M, Lzd F, and Lzd M.

  • "GCape" - Ghost Cape, a cape made of the teal energy of Source.
    Available for Dwf F, Dwf M, Elf M, Hmn F, Hmn M, Lzd F, and Lzd M.

  • "Pack" - A backpack, perfect for travellers and merchants.
    Available for Dwf F, Dwf M, Elf M, Hmn F, Hmn M, Lzd F, and Lzd M.

  • "PCape2" - A version of the Paladin Cape that lacks the insignia and is more colorable as a result.
    Available for Hmn M.

  • "Cape" - Now for lizards!
    Previously available for Hmn M and Dwf M, now available for Lzd M and Lzd F.

    Other Notes:
  • This mod requires Yet Another Templates Mod because the Palettes and Root Templates are derived from it and Crafting Overhaul, from which this mod derives the new visual assets.

  • You may notice that NPCs are completely invisible when spawned.
    This is intentional and is NOT a bug!
    All YAT NPCs have their default visual indeces set to "unassigned" for slots 1-7, meaning that the relevant visual is unassigned until you use the in-game appearance editor to change that. You can use this to keep certain channels invisible, allowing you to do things like make an NPC with no legs or a suit of animated armor. The NPCs that use slots 8 and 9 have those visible at all times, because the player cannot effect them in-game.

    Other YAT Mods:
  • Yet Another Templates Mod
  • Yet Another Templates Mod: The Four Relics of Rivellon Expansion
  • Yet Another Templates Mod: Majora's Mods Expansion