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From Bottom
Line 1 added One Way from Internal on left to receiving track external cargo
Line 2 added one way out to left and right reminding this is the spawn track
Line 3 external passenger line on way to modular BadPeanut train station
Line 4 internal cargo network
Line 5 added one way track left and right reminding this is a spawn line
added connection to Line 6 the external cargo line
Line 6 didn't add one-way in from left, space constraints.
Thank you
https://steamuserimages-a.akamaihd.net/ugc/1693905832955855554/873EB014BF588CC9D3E51639B8640D2B0582EF6A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Hey, Louie, unload this train put it all on trucks, send them over to Stan. Stan will put them on a different train. Get busy.
Well, yes, it might be more efficient to try it your way, train-to-train, but my great-grand-boss designed this train-truck-train approach. I would rather waste your time, and Stan's too, than risk getting fired. So, Load Those Trucks. Now.
Eww www. Thank you BadPeanut.
LOL. Your humble genius at your service.
==In the image reference, is it necessary to have the track end (closet to station)?==
I'm sorry I missed your question.
No, the point of this particular configuration, as with the one I originally posted, is to use *one* depot as both the import and export sides of an import-export hub (*), while also trying to avoid the despawning of re-loaded trains, and thus loss of cargo, which happened with the original congifuration.
(*) The "standard" approach to building an import-export hub is to use two depots, with one attached only to the city's network and the other attached only to the regional network, with a road looped between the two, but unconnected to the rest of the city's roads.
Also, we can also set up one dual track-station to receive intra-city and be able to spawn to inter-city (now that they are all marked with select one-way tracks to help remember which is which.
Thank you!
This configuration is an attempt to avoid an issue with my previous configuration ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1281627039 ), wherein if trains took on a replacement cargo, they'd despawn and destroy the cargo, as they couldn't reach their destination.
I have since written and uploaded a mod, "Despawn Manager" ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2306554537 ) which can force the trains to despawn before they take on a new cargo.
I've always had the inner track loop back onto the city network, and the outer (regional) rail simply connect. Lately having issues with the double track station with trains despawning. Dunno if latest patch update or what. Anyway, I'll try following some of the info you have provided to see if I can get the asset to function again.