Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The EP2 model has a different physical property (metal) which causes them to sink on the HL2 canals, as the HL2 version uses a buoyant physical property (wood).
I use various console commands, but you can also use the context menu.
It was partially because it was such an easy fix, and partially because I made this specific compile for Obsidian Conflict.
It replaces the HL2 model with the higher quality EP2 model. The HL2 model is little more than a sphere with wood physical properties.
And yes, that is definitely an oversight on my part. I'll fix it and push a patch in a bit. Thank you for pointing it out.
Also I feel like the gibs shouldn't float
It will depend on the load order, but possibly. It uses the exact same materials and paths from Episode 2, but Source uses first-in, last-out priority for mods. You'll have to experiment.
If all else fails, use this as a Workshop mod, and load the texture you want to override it as a legacy add-on. Legacy add-ons override Workshop files.