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Do you remember how you managed that? I've tried re-compiling recoloured builds with GLTools, but they always turn out broken.
Thank you for your time!
(p.s. if you haven't seen it, I've made a new discussion with some ideas.)
Having your relationship with a faction matters more is definitely on the agenda. I need to come up with different ways they matter, though, and coming up with the idea and implementing them into the mod will definitely take some time.
Then I have another one: is it possible to make it so that if you have a good relationship with any faction (or when you make an alliance with a faction), they would start helping the player in some way. For example, the Admiralty would protect the player from attacks in random meetings with their guards (like they come to the rescue if they are called) and support in negotiations (if there are their people nearby, of course). And the Jakes would lower the prices of some goods and would send useful items at the beginning of the day. It just seemed to me that when you make an alliance with a faction, it practically does not help in any way, except for additional support points.