Griftlands

Griftlands

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The Democratic Race (Alpha)
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254.099 MB
18 Nov, 2020 @ 9:38am
7 Jan @ 8:17am
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The Democratic Race (Alpha)

In 1 collection by RageLeague
RageLeague's Griftlands Mods
10 items
Description
The Democratic Race

A pioneer campaign mod for Griftlands, the Democratic Race is a mod for Griftlands that adds a negotiation based campaign mode to the game for ALL characters*, in contrast to the direct combat. Your goal in this campaign is to campaign and gain support among the people so you can be voted in as president. This story is heavily negotiation focused, and combat is only necessary if you failed certain negotiations.

This campaign is designed for experienced players of Griftlands, as it expects you to know the mechanics of the game. Also, you might not get certain references or jokes if you're new.

Version: 0.13.1 (Alpha)

Author: RageLeague

Load order:

* Loads After: Cross Character Campaign (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2219176890)

(The load order is specified for certain other mods because these modify the game's code.)

This mod is based on this post that is now archived: https://forums.kleientertainment.com/forums/topic/120281-democracy-mode/.

Supported Languages: English (Right now Simplified/Traditional Chinese is not supported because this is only an Alpha, and lots are bound to change, but it probably will be supported eventually)

Discuss the mod at the discord server: https://discord.gg/g2gU3G8Qwv

New Contents

* Brand new negotiations! Many negotiations in this campaign are not as straightforward as reducing the opponent's core resolve to 0, and have more strategies to them. In addition, some negotiations have non-binary results. It is possible to win every negotiation but still lose the game, because of your terrible choices!
* A detailed Support mechanic! Gain as much support as possible, as it determines many factors in this campaign, from the funding you get each day to how likely someone will vote for you. Gain support from various means, by completing quests, befriending people, and making popular decisions.
* Know your voter base! Each person in Griftlands has some allegiance with certain factions, and has different wealth levels. This determines what this person cares about politically. Do you hope to win by getting support from the Admiralty, or will you win by appealing to the lower class? Your choice.
* Take your stances! Havaria has many problems, and different people have different opinions on certain subjects. Will you increase funding for the Admiralty to win them over, or support better worker rights? Be careful, if you change your stances too much, you will be seen as hypocritical!
* Pick your advisor! You get to choose from 3 unique advisors, each specializes in one area of negotiation, and whose resemblance to any entity in real life, living or dead, is totally coincidental! They will help you with your campaign, but make sure to keep them happy, or they will stop supporting you!
* Know your rivals! You are not the only one running for the election. Other Havarian bigshots, like Oolo or Kalandra, are also running for the election. You can choose to work together, or you can run against someone. Be careful who you work with, though, as the candidates more or less hate each other, and will not ally with you if you allied with the wrong person.
* Spend your time wisely! You will get free time during certain points in the story, during which you can do whatever you want. Will you spend those time socializing with your supporters, or will you learn the location of the market to buy good grafts?
* Visit an updated Pearl-on-Foam! The new campaign takes place in the modified version of Pearl-on-Foam, which contains iconic locations throughout Havaria. Meet familiar people, and visit familiar places. Some places even have added functionalities!
* Outsmart your enemies! Directly engaging in combat is bad for your reputation, and so is killing people(duh)! However, there are a new variety of ways to deal with them. Put them out of their jobs, arrest them, or hire someone to hunt them down. The choice is yours.
* Brand new side quests, events, and more!

Alpha Notice

At the current stage, the mod is far from finished. You can play 4 days out of 5 right now, and many mechanics are planned to be added. Some of these mechanics are:

* More side quests and events.
* More things to do at each locations, and more ways to "deal" with your enemies.

I release this alpha to get feedbacks about this mod before the full release. Some of the valid feedbacks are:

* Suggestions for future contents.
* Bug reports.
* Feedback on balance, communications of mechanics, etc.
* Dialog suggestions.

Of course, other forms of feedbacks are welcome.

You can leave feedbacks either on the Steam workshop page (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291214111), Klei's forum (DM me or https://forums.kleientertainment.com/forums/topic/123481-the-democratic-racealpha-available/), or on GitHub (https://github.com/RageLeague/DemocraticRace).

You may also submit your feedback at the discord server: https://discord.gg/g2gU3G8Qwv

Voluntary Deck Collection Program

A brand new deck collection program is open to help me gather decks and balance the mod. For more information, visit
https://forms.gle/2YWzmuUgN8KmTcJj9. If you are from a region where Google is not supported, I have
to say, under such environment, actually very problematic, not gonna lie.

How to install?

Directly fron GitHub

With the official mod update, you can read about how to set up mods at https://forums.kleientertainment.com/forums/topic/116914-early-mod-support/.

1. Find "[user]/AppData/Roaming/Klei/Griftlands/" folder on your computer, or "[user]/AppData/Roaming/Klei/Griftlands_testing/" if you're on experimental. Find the folder with all the autogenerated files, log.txt, and "saves" directory. If you are on Steam, open the folder that starts with "steam-". If you are on Epic, open the folder that contains only hexadecimal code.
2. Create a new folder called "mods" if you haven't already.
3. Clone this repository into that folder.
4. The "modinit.lua" file should be under ".../mods/[insert_repo_name_here]".
5. Volia! Now the mod should work.

Note: The GitHub version will be constantly updated to keep up with new changes. As such, it will be less stable, but will have the latest content. You can also submit pull requests if you want, if you know coding and knows how to fix certain issues or write dialogs.

Steam workshop

With the new official workshop support, you can directly install mods from steam workshop. You can read about it at https://forums.kleientertainment.com/forums/topic/121426-steam-workshop-beta/ and https://forums.kleientertainment.com/forums/topic/12♥♥♥♥-example-mods/.

1. Subscribe this item.
2. Enable it in-game.
3. Volia!

Note: The Steam workshop version of the game will not be constantly updated. It will only be updated if there are game breaking bugs that need to be fixed, or major balance issues, or a major feature update. As such, it will be more stable.

Credits

The Coders

* RageLeague
* JuniorElder
* WumpusThe19th
* Playr10
* SpicyNiceCream

The Artists

* Minespatch
* Lulubalu

Special Thanks

* Flange Finnegan

Changelog

See the update log for a full change log.
Popular Discussions View All (1)
5
5 Jan @ 7:54pm
Suggestions/Requests
MaximuS_42
89 Comments
Sweet Moreef's strongest soldier 27 Nov, 2024 @ 7:50pm 
This is a long shot, but this seems to be the only mod that manages to repack character builds and make them usable? The Bog Monster's intro slide is just a texture edit - but that's literally all I want.

Do you remember how you managed that? I've tried re-compiling recoloured builds with GLTools, but they always turn out broken.

Thank you for your time!
soppyamoeba8402 6 Jul, 2024 @ 5:46am 
This is an amazing mod, never expected mechanics like this in griftlands.
MaximuS_42 21 Feb, 2024 @ 5:42am 
I just completed the run as Smith with the hostility build, including the Dronumph cards, and I realized that it's kinda op. RageLeague, how are you doing btw? Is it still difficult to update this masterpiece mod?

(p.s. if you haven't seen it, I've made a new discussion with some ideas.)
RageLeague  [author] 18 Jul, 2023 @ 6:31pm 
If people are wondering why this mod is getting less frequent updates, here is an essay about it. https://mastodon.sdf.org/@RageLeague/110738142329385320
RageLeague  [author] 7 Apr, 2023 @ 6:29am 
Yeah, I definitely need to look into more ways for the player to spend their money.
Having your relationship with a faction matters more is definitely on the agenda. I need to come up with different ways they matter, though, and coming up with the idea and implementing them into the mod will definitely take some time.
MaximuS_42 7 Apr, 2023 @ 12:50am 
Okay. Although it is worth saying that I often accumulated quite a large amount in my pocket.

Then I have another one: is it possible to make it so that if you have a good relationship with any faction (or when you make an alliance with a faction), they would start helping the player in some way. For example, the Admiralty would protect the player from attacks in random meetings with their guards (like they come to the rescue if they are called) and support in negotiations (if there are their people nearby, of course). And the Jakes would lower the prices of some goods and would send useful items at the beginning of the day. It just seemed to me that when you make an alliance with a faction, it practically does not help in any way, except for additional support points.
RageLeague  [author] 6 Apr, 2023 @ 3:57pm 
I don't know if that's a good idea to be honest. The money is supposed to be your campaign funds, and you are supposed to spend it to gather support. As such, I don't think rewarding the player for not spending money is a good idea.
MaximuS_42 6 Apr, 2023 @ 2:23am 
Hey! I have a suggestion. How about creating a "rich man" mechanic? I mean, when a player reaches a certain number of shills in his pocket (about 700-1000), he gets some buffs (for example, +5 to resolve) and gets "Deep pockets" at the start of each negotiation. I think it sounds good.
Fgdfgfthgr 4 Feb, 2023 @ 5:38am 
补充一句,同时十分之缺钱。顾问每天给的钱即使在支持很高的情况下也就相当于原版一个任务的程度。再加上其它渠道来钱的缺乏,以至于你一整局可能都拿不到1000……
Fgdfgfthgr 4 Feb, 2023 @ 5:36am 
目前版本的难度惊人,由于后期敌人的强度提升太多,发牌员的重要性也多了很多。原版下就算对应流派的Key牌全程不来,也至少能靠均卡硬撑过去。然而这个mod……连珠炮流第二天后不来人情牌和公平竞争这类的牌就等死吧。