Barotrauma

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The Grifter
   
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20 Nov, 2020 @ 10:38am
27 Apr, 2024 @ 5:50pm
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The Grifter

In 1 collection by The Flaming Pike
Pike's Roleplaying Enhancement Collection
61 items
Description
TIER 1 SUBMARINE. The Grifter is for all of the pirates, bounty hunters, smugglers and mercenaries out there. This sub is fast and agile, perfect for PVP ( 5vs5 or more ). It's also a good campaign sub for a small crew looking for something bigger and better than the Dugong. There are 4 coilguns, 2 docking hatches, 1 airlock, a good amount of storage, basic items to begin with. Ballast hatches open automatically when water is flooding in, making this sub harder to sink. I'd say it is 90% bot-friendly. If you have issues with them, cancel/reissue orders or beat them up. :)

Additional Info:

- This is a pretty average sub in terms of size and functionalities. It's about twice as big as the Dugong. I designed it so it could be a great quick fun sub for missions but also gave it enough room for campaign. You won't bang your head against the wall with this sub. It's an easy to manage sub with a vanilla feel.

- It has great maneuverability and decent speed. Nothing crazy but enough to go very fast when necessary, when you need to dodge and avoid things. It was designed primarly for Sub. Vs. Sub so I had this in mind while I made it. It offers quick combat with just enough firepower to allow strategy instead of brute force.

- You can "sit" on the couch using invisible chairs. This will eventually be fixed if the devs ever end up allowing sitting on couches. In the meantime, I think it does the job.

- You can use the searchlight at the navigation control room by clicking on it and holding the right mouse button.

- As stated, the ballast hatches will automatically open when a nearby water detector detects a flood. It won't help if you have a major, water-pressure inducing hull breach but will definitely give you some extra time to weld if you get small to above moderate breaches.

- You can turn emergency lights on/off in the navigation terminal. They are off by default.

- Only the captain, medics and security officers can enter the armory.

- Each coilgun has two supercapacitors so you are not likely to run out of power when attacking.

- There is one storage cabinet that is linked to the fabricator and deconstructor. One cabinet is linked to the medical fabricator in the medbay.

- All rooms have oxygen detectors except the ballasts and airlock. Of course, there are water detectors where necessary as well.

- About bots: Beware of the armory. The bots might get stuck in a loop if they want to get in there but can't get access to it because of the lack of proper ID. Other than that, they repair machines, add and replace fuel and of course they can use the coilguns 100%. If they even get stuck, they usually figure it out somehow and move out of the problematic area. If not, I suggest cancelling your orders when they do get stuck and reissuing them afterwards. Tell me if you have issues with bots.

- I might add a owner's manual when the logbooks are improved ( long text in logbooks are a real pain right now ). I tried to make one but it didn't work out the way I wanted so I'll put that on hold for now. It's mostly a RP and humorous thing, but I also wanted to dress a complete list of the sub's wiring in case some funny guy starts unwiring and rewiring stuff and you don't know how to handle that.

- If you like to roleplay, I recommend being a corsair or something like that. :) This sub was designed with this scenario in mind, which is why it has graffitis and stuff. Don't be afraid of stealing from outposts, committing mutiny every once in a while, being greedy, mean, etc.. The pirate accent and the "ARRR" are not mandatory.

If you do try it and find any glitch or issue, please leave a comment and I'll do what I can to fix it! Thanks.
7 Comments
The Flaming Pike  [author] 27 Apr, 2024 @ 7:34pm 
I just made a hotfix for the recent "Blood in the Water" update which focused on bot behavior. I worked on the waypoints a bit more to accomodate them further ( I hope ).
The Flaming Pike  [author] 27 Sep, 2023 @ 12:52pm 
I have just released possibly the final update for this sub. I think it's pretty neat now and the bots are alright the vast majority of the time!
Desert Punk 19 Feb, 2022 @ 12:01am 
"This one goes out to all my peoples skippin' bail
Dippin' jail, whippin' tail and sippin' ale"
-- MF DOOM
The Flaming Pike  [author] 18 Nov, 2021 @ 8:47am 
I have made more modifications to this sub. Check out the logs and if you ever try it and find issues, tell me here.
The Flaming Pike  [author] 2 Apr, 2021 @ 10:15am 
Hello everyone, I have played a solo campaign with this sub and I have found a few bot ( waypoint ) issues. I tried fixing them, but it will probably take a bunch of playtime hours to figure out if the issues have been fixed. If you ever try this sub, make sure it is updated to this April 2nd fix and then tell me if you have any form of issues with bots. Overall I think the sub was 80% bot friendly before the fix, it may be even better now. I will try myself and may make more modifications if necessary.
The Flaming Pike  [author] 3 Dec, 2020 @ 2:39pm 
Thanks! :captainsmooth:
Robotic Wizard 20 Nov, 2020 @ 1:17pm 
nice!