RimWorld

RimWorld

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[KK] Metal Scarabs (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Posted
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161.931 KB
20 Nov, 2020 @ 12:20pm
22 Jul @ 5:35am
6 Change Notes ( view )

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[KK] Metal Scarabs (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
924 items
Description

Update of Kilian Kilmisters mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1440319433



[discord.gg]
[github.com]


Dynamically generates a scarab for each material with the tag "Metallic"
(steel, plasteel, gold, silver, and any properly designated material in mods)

This mod is made with compatability in mind and adds scarabs based on the materials in the core game and in mods.
The scarabs can be killed and butchered for it's indivitual resource (15 at 100% butchering efficiency, 150 for 'small' resources like gold and silver)

They don't spawn naturally but can arrive in a 'Thrumbos Pass'-like event.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: metallic materials
14 Comments
test 21 Oct, 2022 @ 11:25am 
yeah i alwways have the same hash collision errors when i load a savegame and it is with seemingly random things
Reverie 21 Jul, 2022 @ 11:35am 
Hm, well then I guess it's just a matter of a big modlist :s I don't have the time to do a binary search, sadly, if it would even help since it could be just happening when there's some combination of many mods fighting for the tag or whatnot.

I'll just pass on the scarabs for now, they also bug (:P) my wildlife tab when they're on the map with errors and invisible entries. Something's unhappy with them in my install.

Thank you for all your mod support efforts, we all appreciate you guys very much!
Mlie  [author] 21 Jul, 2022 @ 10:08am 
@Reverie I tested this mod and the linked mod and got no issues?
Mlie  [author] 21 Jul, 2022 @ 6:35am 
@Reverie Can you leave a link to the mod that triggers it?
Reverie 21 Jul, 2022 @ 1:49am 
Hash collision between Bug_Uranium and Frame_GLWallLamp_Blue: both have short hash 37671
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_FlightmareDragonScales and VWE_Bullet_LightSMG: both have short hash 37679
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_NadderDragonScales and Bed_AdvDoubleBed: both have short hash 37683
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_TerribleTerrorDragonScales and VFEI_Artifacts_PsychicPacifier: both have short hash 37688
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Hash collision between Bug_RttR_TripleStrykeDragonScales and RM_Bullet_ReinforcedChargeLMG: both have short hash 37691
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Reverie 21 Jul, 2022 @ 1:49am 
Hey, sure, I thought it could've been some game-wide known enough error. Here's the log: https://gist.github.com/HugsLibRecordKeeper/e0ceb497aad2867a82aacda093ff93a1

It will only happen with other mods, of course, because it names conflicting entries (how odd for RW :P).
Mlie  [author] 20 Jul, 2022 @ 11:25pm 
@Reverie As this does not happen with only this mod loaded it would help if you tried the steps described under ”Reporting issues” above
Reverie 20 Jul, 2022 @ 11:47am 
I have a small issue - when I turn on the scarabs mod (I tried turning it on almost last and adding it after launching the game without it... probably makes no diff, but I tried), I get a few (5? 6?) errors about some scarabs clashing with SHORTHASH with a few random items from other mods (like a blue lamp and some chair or whatnot).

Most of them (like 5/6? 4/5?) are scarabs made from metallic scales from Race to the Rim dragons.

I figured since it's patching scarabs "live", it's not something I can edit myself. So I'm reporting :)
Mlie  [author] 28 Mar, 2022 @ 1:58am 
@IntellectMaster Yes they take stuff-properties into account when spawning