Kingdoms and Castles

Kingdoms and Castles

66 ratings
Road Speed Adjuster
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Mods: Kcmod
Tags: v2
File Size
Posted
Updated
88.935 KB
23 Nov, 2020 @ 11:46am
15 Jul, 2023 @ 7:57pm
4 Change Notes ( view )

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Road Speed Adjuster

Description
Allows you to change the speed boost/nerf applied by different types of roads via Zat's Mod Menu
Popular Discussions View All (1)
0
15 Jul, 2023 @ 8:06pm
Maximum speed across road types: 25+?
Agentfox
10 Comments
Vindicator 30 Jul, 2024 @ 9:19am 
Does this also do anything to pathing cost calculations for villagers, so that they intelligently use the roads based on what the speed is set to?
Dazz Aephiex 21 Nov, 2023 @ 11:11am 
People walk faster on road segments that are not fully constructed. :steammocking:
Agentfox  [author] 15 Jul, 2023 @ 8:03pm 
@Zat | Mo., @danncarpenter transport cart issue has been remedied (mostly; speed capped at 10 specifically for carts due to inconsistencies in base-game movement system for carts but otherwise functions fine)
axelsword53 24 Jun, 2023 @ 8:36pm 
when i have this*
axelsword53 24 Jun, 2023 @ 8:35pm 
when this i have the mod enabled EVEN on the normal speed for all roads it messes up the navigation of transport carts
PhilTheGreat 5 Oct, 2022 @ 2:08am 
It is useful, but i suggest an low detail mod for a faster game! Really good Mod!
:steamthumbsup:
Zat | Mo. 25 Jul, 2022 @ 7:38am 
Great mod, I really enjoy using it. However for some reason it bugs my game out in multiple ways. First, carts become very laggy (even glitch into the sea). Secondly, at some point my villagers just don't move anymore. They're kinda frozen. No clue why this happens but it only started when I subscribed to your mod :/
CrowOfOmens 5 Dec, 2020 @ 7:34pm 
POG
Gig_Bobo 2 Dec, 2020 @ 6:33am 
Pog