Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[NF] Walls of Babylon and Sa-qasti for Babylon
   
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7.578 MB
26 Nov, 2020 @ 6:21pm
9 Mar, 2022 @ 8:05am
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[NF] Walls of Babylon and Sa-qasti for Babylon

Description
Adds the Walls of Babylon as a Unique Building and the Sa-qasti as a Unique Unit, both from our CJL's Babylon Mod, for Babylon from the New Frontier Pass.

Sa-qasti: Babylonian unique unit, that replaces the Archer. Stronger and more expensive, and yields Science on kills, amounting to 50% of the strength of the defeated unit.

Walls of Babylon: Unique building of Babylon, that replaces the Ancient Walls. Stronger and more expensive than those. Grant 2 Science. Grant +20% Production for Wonders and Ranged Units from the Ancient Era. This bonus is halved for the following Eras. Provides 1 Tourism after advancing to the Conservation Civic.

Keep in mind, that you should deactivate the original mod, if you use this one.
8 Comments
pip33pen 3 Jan, 2022 @ 5:11pm 
Walls of Babylon production bonus not working.
Cave Johnson  [author] 13 Jul, 2021 @ 6:29am 
@Junky I did not notice that, will change that. Thanks for the comment!
Junky 13 Jul, 2021 @ 12:25am 
Maybe you have to consider to write down in your description that Walls of Babylon are not affected by Limes policy card
Akkadon 4 Apr, 2021 @ 6:43am 
@Cave Johnson Do it.
Cave Johnson  [author] 11 Mar, 2021 @ 6:17pm 
@Trank
I admit, I am playing with the thought of making a mod, implementing the Walls of Constantinople for Byzantium.^^
Trank 12 Jan, 2021 @ 6:29pm 
I really hope more people make wall mods like this
choijanggyu 26 Nov, 2020 @ 10:08pm 
Maybe it's good to put some code to make that Ai Hammurabi is favorite this UU, UI.
Noah 26 Nov, 2020 @ 8:54pm 
Whoa!