Space Engineers

Space Engineers

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AutoSprite HE Miner
   
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Type: Blueprint
File Size
Posted
1.435 MB
26 Nov, 2020 @ 6:31pm
1 Change Note ( view )

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AutoSprite HE Miner

In 1 collection by Spaceman Spiff
Mining Ships and Vehicles
80 items
Description
Spiff's Practical Engineered Solutions, a division of the Weyland-Yutani Corporation, presents the AutoSprite HE (Hydrogen Edition) offworld and moon miner for trouble-free auto-mining utilizing the Path Auto Miner (PAM) script (ingame scripts must be enabled in advanced controls). This miner was developed because the original ion-thrustered AutoSprite miner is incapable of operating successfully and effectively on low-gravity moons.

An AutoMiner Printer Bay for semi-automated construction of the AutoSprite HE offworld and moon miner is provided here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2305926680

The PAM script is pre-loaded in one of the ship's programmable blocks. Another programmable block has Whip's Block Renamer script, which is useful for quickly renaming all the ship's components to avoid "cross-talk" when operating several identical drone miners from the same station.

AutoSprite HE has four optimally-spaced drills, and one medium and one large cargo container for ore storage. With realistic (i.e., 1-1-1) settings, the ore capacity of the cargo container, connector, and four drills is 91 tons. Its four drill are equipped with conveyor sorters and ejectors to collect only ore (and ice) and dump stone. Comprised of only 159 blocks, AutoSprite HE is highly optimized to be a low-cost mining solution for a fully-automated mining process in space or on low-gravity moons. AutoSprite HE one large battery for power, and a O2/H2 generator and 10 small hydrogen tanks. As a tunneler, AutoSprite HE clears a 10-meter square opening. Finally, the front-facing connector makes docking and ore-offloading a breeze! (Make sure you've included a conveyor sorter between the connector and station's cargo container(s) that is set to "drain all" so that the docked miner will automatically empty its cargo containers.)

NO MODS, NO DLC, NO ROTORS/PISTONS; SURVIVAL READY AND PROJECTION BUILDABLE!

Path Auto Miner by Keks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507646929
Whip's Block Renamer by Whiplash141: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1287080273

SHIP STATISTICS
- 159 blocks
- 4,354 PCUs
- 32 tons empty mass
- 123 tons gross mass (with 1-1-1 "realistic" settings)

CONTROLS FOR OPERATING REMOTELY
{1} Drills (block controls when operating manually; the PAM script otherwise controls them)
{2} Front Camera - view
{3} Spotlights - on/off
{4} Marker Lights - on/off
{5} PAM Programmable Block - run "APPLY"
{6} PAM Programmable Block - run "START"
{7} PAM Programmable Block - run "STOP"
{8} Docking Connector - switch lock
{9} Hydrogen Thrusters - on/off

NOTES FOR BUILDING WITH A PROJECTOR
AutoSprite HE is designed to be welded via a projector/merge block combination for an semi-automated manufacturing process using a ship printer.
1. As shown in the last picture, build a small-grid structure atop a projector.
2. Load the blueprint and set the projector's vertical offset to -7 (or whatever is the height of your projector structure), forward offset of 1, and pitch of -90°; the projector merge block should align with the projected ship's merge block (see the last picture).
3. Build the miner.
4. When complete, depower the projector's merge block to release the ship and take control remotely.
5. You're done! Rinse and repeat.

PROCESS FOR STARTING A NEW MINING EVENT
1. While sitting at your station's control station, and assuming an AutoSprite HE miner is docked to a connector, switch the lock on the connector to release the ship; this will allow you to access it via remote control.
2. Remotely connect with the AutoSprite HE miner, then depress {5} to begin recording your path to the ore deposit. Be sure to wait 3-5 seconds for the PAM script to establish "home" before you head out.
3. Depress {8} twice to reconnect, then disconnect from the connector, depress {2} to access the ship's front camera, then fly to your ore deposit location; put your ship at about the center of the visible ore deposit.
4. The miner's pitch (angle to the ground) will determine the descent angle for mining into the ground. Depress {5} again to lock the ore location and orientation angle with the PAM script.
5. Depress {6} to start the auto-mining process; you should see your ship move into position and start mining.
6. If you ship gets stuck (this sometimes happens because of overhanging rock), "STOP" the mining process by depressing {7}, depress {1} to select the drills, right-click the drills to clear away stone that's interfering with your miner, then depress {6} to start the mining process again. It'll pick up where it left off.