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Do I need to put this in the mission in Eden Editor first and configure it, and then bring in the composition in Zeus during mission?
Technically it would be possible, however the main issue is that if a player is disembarked from a vehicle, or not otherwise traveling in a straight line, determining where to spawn units would cause them to spawn in isolated pockets (not where you want them usually), rather than diffusing around the player naturally.
This could technically still be achieved by cranking up the spawn-rate on units however it would negatively impact performance more than this mess of code already does.
If you're still interested in trying this, try cracking open the main trigger, and modifying the setPosition values when the trigger moves. If you change the "floor random()" values to a smaller number and then add an offset it might achieve the desired result you're looking for.
a traffic mod that ISNT zeus-related and super easy to navigate and highly customizable? youre a fucking lifesaver bro you deserve an award
If you want vehicles to spawn in closer proximity, theres a line in the main trigger;
[position _x,800+floor random 400,40] call findRandomRoad;
"800+floor random 400" which tries to find a position between 800 and 1200 meters from the player, if you want to make vehicles spawn closer, decrease the 800 first (but probably no lower that 200), and you can also lower 400 a bit (though again I wouldn't go lower than 200).
As for the vehicles movement, there is no way to make them follow you, however they will continue to spawn around you as you move about the world. (However, it should be noted if your driving a fast vehicle like a car or helicopter, new areas you go to will be slow to repopulate due to how the script works.)