RimWorld

RimWorld

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Quiver: More Bows
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Mod, 1.2
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2.296 MB
29 Nov, 2020 @ 9:17pm
13 Mar, 2021 @ 3:49pm
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Quiver: More Bows

Description
Adds several new and interesting bows throughout the tech tree.



The Bows
Greatbow of Compassion
A variant of the greatbow that fires a blunt projectile, which has a tendency to disable rather than maim or kill. Unlocked with Greatbow research.

Greatbow of Rage
A variant of the greatbow that fires an arrow which ignites the target on hit. The arrow must connect with an object (pawn, tree, animal, bush, etc) in order to start a fire, making it RELATIVELY safe compared to incendiary weapons. Unlocked with Greatbow research.

Advanced Recurve Bow
New item. A space-age take on the recurve bow which is very accurate and powerful but has a long warmup time, somewhat akin to the bolt action rifle. Unlocked with Recurve bow and Machining research.

Gravity Bow
New item. A sci-fi inspired weapon that fires a shock wave. The pulse does very little damage, but has a strong knockback effect and a moderate chance to disable the target. Unlocked with Greatbow and Fabrication research.

Proton Bow
New item. A sci-fi inspired weapon that fires a beam of energy. The proton bow has a very long warmup time, high damage, and exceptional accuracy, but the beam moves very slowly. It also has a strong chance to apply carcinoma on hit. Available via trade only.

Electron Bow
New item. A sci-fi inspired weapon that fires a burst of energy. The electron bow does very little damage and is inherently inaccurate, but can be fired very quickly. Also has a small chance to shock the target. Available via trade only.

FAQ
Will this work with my favorite mod?
It SHOULD, but honestly, I'm not sure. This is my first RimWorld mod. If you have trouble, please leave a helpful comment and I'll see what I can do.

Can we add X/Y/Z feature?
Go for it![github.com]
16 Comments
Cloud the wolfer 1 Jan, 2023 @ 8:31pm 
Perhaps add an option to turn on or off for election and proton bow crafting in the menu? Waiting for trade or rewards to appear is rather tiring
iUseSporks 18 Feb, 2022 @ 9:13am 
does this work with 1.3?
Sunlight88 30 Sep, 2021 @ 4:56am 
Hey trav, can you please update to 1.3? :-}
ZX Zero 11 Sep, 2021 @ 7:17am 
I want create a colony of spacers samurais and this mod fit exactly for me, works in 1.3?
GAMERCAT 12 Aug, 2021 @ 5:09pm 
1.3 pls:nametag:
bamboozle me pls 26 Jul, 2021 @ 5:47am 
Will this be updated for 1.3? Love this mod!! <33
travhimself  [author] 12 Mar, 2021 @ 3:03pm 
Minor update:
- Proton and Electron bows are no longer craftable at the smithy.
- Fixed a couple small typos
WileyQuixote42 27 Dec, 2020 @ 12:38pm 
Good stuff, and pretty much just what I was looking for. I'm currently doing a Turok-themed colony-- tribal start, lots of bionics and dinosaurs, etc. I'm trying to stick with tribal-type weaponry, even as our tech advances, so this is great! If anything, I'd love to see even more options to fill out the tech eras, with at least some of them craftable. But great job and thank you!
☠ ✙ NoirFry ㋛ ⚸ 4 Dec, 2020 @ 1:34am 
Next:
* positron club
* neutrino throwing rock