Barotrauma

Barotrauma

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Halepa MKIII
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30 Nov, 2020 @ 2:09am
22 Apr, 2021 @ 12:40pm
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Halepa MKIII

Description
Halepa MkIII is a medium sized submarine for deep diving missions of any kind. Recommended crew size is at least 4 people. Recommended difficulty: 100% Hellish(too easy otherwise). Has restricted access to some areas but was not tested with traitors, yet. Almost vanilla(main batteries have a bit bigger capacity).


Features:

Autoaiming coilgun turrets.
6 on the main submarine and 1 on the shuttle. By default turrets should stop shooting to avoid casualties when human is detected in their area. Autoaiming can be turned off or set to aim humans("Safety" switch) in Command Room.
Coilguns can be operated manually using periscope in security room, use switch next to periscope to switch between turrets. Please note that autoaiming will be turned off while turret is being operated by someone(autoaiming will be turned on automatically after releasing the periscope).
Here is link to turrets item assemblies in case someone want to re-use turrets - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2185206376

Electrical shields.
This submarine has electrical shield generator which can hit approaching creatures with electrical charges in close and medium range. Generator has separate batteries for each side and also can reverse power back to main batteries. Also has a safety switch.

Internal and external surveillance.
There are monitors in security room linked to internal and external cameras. Navigation terminal in Command Room also has a monitor linked to external cameras.

Safe and handy Command Room.
Command room is located in the center of the submarine and has bunch of the features: personal diving suit, access to top and bottom railguns, external cams monitor, navigation terminal, charge rate controls(distribute power) and turret controls(turn autoaiming on/off, safety and change fire rate). Also weapons and captain's safe.

Two-layered hull.
Supposed to protect from the high pressure of abyss and creatures.

Big storage.
Big cargo bay with boxes and shelfs, small cargo bay, cabinets here, cabinets there.

Modern engineering.
Now with brand new Fabricator-4000 with built-in deconstructor and storage. Also engineering has a big storage for resources and materials, cabinets for tools and separate cabinet for rare resources.

Medical bay.
Has everything necessary for research and medical assistance. Now with new model of medical fabricator. Various storages for toxic and hazardous materials. Lots of medical cabinets here and there. Has room for surgery(access allowed for medics and captain only). And shelf for crates.

Artifact holder.
There is an artifact holder in the top part of the sub next to the airlock. Sometimes it is better to store artifacts outside of the submarine to avoid contact with air, crew or devices.

Power distribution.
Array of batteries usually handles load spikes well and allows to distribute power to main batteries, shields, weapon capacitors and engines independently using charge rate controls. Charge rate controls are located in Command Room and next to corresponding devices.

Cozy crew cabins.
With cabinets, WC and shower. Also a passage nearby cabins, next to the Medbay is a good place to chilll with drinks.

Hydroponics.
3 planter boxes, containers for seeds and tools.

Jail.
Has container with oxygen mask. Access allowed for security and captain.


I hope you enjoy it!
Please leave your comments, i appreciate your feedback and bug reports.

Update: forgot to mention - shuttle shares its engine and ballast while docked to give some speed boost. And do not swim next to red lights!

Have fun!
Popular Discussions View All (1)
0
1 Jul, 2021 @ 8:54am
Automatic Reactor Controller
Neutral Lion
63 Comments
Grevell 17 Feb, 2023 @ 7:44am 
will there be an update in the future?
Leonidas 24 Apr, 2021 @ 8:20pm 
Oh no, the haelpa is back to kill us again!
Halepa  [author] 4 Apr, 2021 @ 11:48am 
welcome :)
wybarrett 3 Apr, 2021 @ 3:23pm 
ty Koresh :)
Halepa  [author] 2 Apr, 2021 @ 11:34pm 
updated labels and made deterioration speed a liiiitle bit slower
Halepa  [author] 2 Apr, 2021 @ 10:48pm 
wybarrett shields are connected to the junction box which is connected to shield batteries which supposed to give a steady voltage output without power spikes. you can try to play with power distribution(these buttons up and down in most of the rooms which regulate charge rate) while i am investigating it.
also it seems some labels on the screens in command room were hidden behind structures after recent updates of Barotrauma, they were pretty handy to handle power distribution. will fix it soon.
wybarrett 2 Apr, 2021 @ 12:29pm 
even with max upgrades they break fast Aurora (although it maybe the fact I've upgraded everything else too is what is causing the strain) - its manageable, just saying might be nice if was a little slower
AdorableSparrow 1 Apr, 2021 @ 7:08pm 
u just buy upgrades for the boxs
wybarrett 1 Apr, 2021 @ 11:31am 
It might be nice if you do a mk 4 to make all the electricals a little more resilient to wear. There is a lot of stuff on this ship and even with everything upgraded if you do a long mission pretty much every electrical is due for a repair, and as part of concept is this is a small crew that can be a lot of work for the engineer. I wonder (but pure speculation), given that combat especially seems to bring this on, whether the shield is causing so much strain on the electricals it is making things need repair faster?
Halepa  [author] 1 Apr, 2021 @ 9:59am 
@AdorableAurora i will consider usage of EK things while making Halepa Mk IV, thanks for suggestion!
regarding human detectors, there are few dead zones, they are marked with red lights.
also you can take autoturrets item assemblies here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2185206376
and connect to EK guns. autoturrets are pretty vanillish so i believe it shuold work(did not check it it though)