Total War: WARHAMMER II

Total War: WARHAMMER II

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AmberKingdom + Radious
   
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Tags: mod, Overhaul
File Size
Posted
Updated
637.948 KB
1 Dec, 2020 @ 4:18am
29 Aug, 2021 @ 4:04pm
16 Change Notes ( view )
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AmberKingdom + Radious

In 1 collection by DarkRite
Dark's Patch Mods
6 items
Description
This is a rough patch made to balance the Amber Kingdom units for Radious. It also tweaks the garrison and buildings to be in line with Radious. Including adding basic recruitment outside amber glade, though you'd still need global for better units, or heading directly to amber glade for amber guard. The garrisons have been tweaked to be more in line with other races garrisons in Radious, expect your garrisons to be decently strong if you have a garrison building, or fairly strong if it's a forest region, or special settlement. Due to some of the conflicts with Radious, special settlements are still a bit odd, but at least you will have garrison in them. I will try to make alterations to better improve things if and when I can.

Also lowered upkeep for all units because Radious makes most units for every other faction cheaper too. That said Amber Kingdom's units still are more expensive than other factions you'd find in vanilla. This is because I am still figuring out balance for the units and faction in general. And to be honest Amber Kingdom has a lot of things going for it, it has no end of mechanics and ways to improve it's units, eco, and campaign situation. So I feel like having it's units still be more expensive than any other faction's is fair. If balance seems off on certain units let me know, I may make changes if I feel it's justified.

This does require the original mod and Radious to work, credit goes to Hazard and Radious for their good work on their mods. I'm just a nerd with a bit of time on his hands and a decent knowledge of using duck tape (metaphorically here) to put things together and fix things.

Also do make sure this is above the original mod, otherwise my changes may not take effect properly.