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AutoMole Miner
   
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Type: Blueprint
File Size
Posted
Updated
1.960 MB
1 Dec, 2020 @ 12:09pm
6 Mar, 2022 @ 8:07pm
2 Change Notes ( view )

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AutoMole Miner

In 1 collection by Spaceman Spiff
Mining Ships and Vehicles
80 items
Description
Spiff's Practical Engineered Solutions, a division of the Weyland-Yutani Corporation, presents the high-capacity AutoMole planetary miner for trouble-free auto-mining utilizing the Path Auto Miner (PAM) script (in-game scripts must be enabled in advanced controls). The PAM script is pre-loaded in one of the ship's programmable blocks. Another programmable block has Whip's Block Renamer script, which is useful for quickly renaming all the ship's components to avoid "cross-talk" when operating several identical drone miners from the same station.

An AutoMiner Printer Bay for semi-automated construction of the AutoMole planetary miner is provided here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2305926680

AutoMole has 12 optimally-spaced drills and 4 large cargo containers for ore storage. Its 12 drills are equipped with conveyor sorters and two ejectors each to collect only ore (and ice) and dump stone. Comprised of 406 blocks, AutoMole is highly optimized to be a reasonably low-cost mining solution for a fully-automated planetary mining station. AutoMole has 6 large batteries for power, with 6 small reactors for backup power and boost. The front-facing connector makes docking and ore-offloading ore a breeze! (Make sure you've included a conveyor sorter between the connector and station's cargo container(s) that is set to "drain all" so that the docked miner will automatically empty its cargo containers.)

NO MODS, NO DLC, NO ROTORS/PISTONS; SURVIVAL READY AND PROJECTION BUILDABLE!

Path Auto Miner by Keks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507646929
Whip's Block Renamer by Whiplash141: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1287080273

SHIP STATISTICS
- 406 blocks
- 9,752 PCUs
- 95 tons empty mass
- 350 tons maximum gross mass (with 1-1-1 "realistic" settings)

CONTROLS FOR REMOTE OPERATION
{1} Drills (block controls when operating manually; the PAM script otherwise controls them)
{2} Front Camera - view
{3} Down Camera - view
{4} PAM Programmable Block - run "APPLY" (to start/end defining a path to the ore formation)
{5} PAM Programmable Block - run "START" (to start the auto-mining process)
{6} PAM Programmable Block - run "STOP" (to stop mining)
{7} PAM Programmable Block - run "CONT" (to continue mining when stopped)
{8} Docking Connector - switch lock
{9} Atmospheric Thrusters - on/off

NOTES FOR BUILDING WITH A PROJECTOR
The AutoMole miner is designed to be welded via a projector/merge block combination for an semi-automated manufacturing process using a ship printer.
1. As shown in the last picture, build a small-grid structure atop a projector with recess below the merge block to allow sufficient clearance for the miner's structure.
3. Load the blueprint and set the projector's vertical offset to -7, a forward offset of 1, and a pitch of -90; the projector merge block should align with the projected ship's merge block (see the last picture).
4. Build the miner.
5. When completed, depower the projector's merge block to release the ship and take control remotely.
6. You're done! Rinse and repeat.

PROCESS FOR STARTING A NEW MINING EVENT
1. While sitting at your station's control station, and assuming an AutoMole miner is docked to a connector, ensure the miner's atmospheric thrusters are on, then unlock on the station's connector to release the ship; this will allow you to access it via remote control.
2. Remotely connect with the AutoMole miner, then depress {8} to relock your ship to the connector.
3. Depress {4} to begin recording your path to the ore deposit; be sure to wait 3-5 seconds for the PAM script to establish "home" before you head out.
4. Depress {8} to disconnect from the connector, depress {2} to access the ship's front camera, then fly to your ore deposit location; depress {3} to view through the down camera and put your ship at about the center of the ore deposit's location, moving downward until approximately 10 meters above the ground to allow sufficient clearance for the uneven surface; depress {4} again to lock the ore location with the PAM script.
5. Depress {5} to start the auto-mining process; you should see your ship move into position and start mining.
6. If you ship gets stuck (this sometimes happens because of overhanging rock), "STOP" the mining process by depressing {6}, depress {1} to select the drills, right-click the drills to clear away stone that's interfering with your miner, then depress {7} to continue the mining process; it'll pick up where it left off and continue mining.
31 Comments
Spaceman Spiff  [author] 25 Oct, 2024 @ 12:38pm 
Thanks. I probably should update the thing to use the AI blocks, but other distractions leave it at a lower priority.
Kaito 25 Oct, 2024 @ 11:15am 
This little dude has been the backbone of my mining operations for years
Kevin Starwaster 14 Aug, 2024 @ 8:36am 
2+ years late, but the script can already ignore reactors. You just have to go into behavior settings and tell it to ignore uranium requirements. (or change them to something else)
Spaceman Spiff  [author] 27 Jan, 2022 @ 5:38pm 
Sorry you're having troubles. I never considered the PAM limitations. Maybe you could alter the script to ignore reactors, or just remove them completely if the thrusters loads aren't too high.
Spaceman Spiff  [author] 27 Jan, 2022 @ 5:37pm 
Really!?! There must be something in the PAM script that looks at the power supplies for the ship, and if a power supply is low or producing no power, it defaults the ship to return to its point of origin to get recharged/refueled. I didn't know that before.

I used the reactors because of their power density. Carrying a full load of ore on high-gravity planets drives the thrusters hard, and a lot of juice is needed to keep them going. I just finished a piloted version of this thing (planetary and space version); it's a struggle with the planetary version because of the space taken by the cockpit and O2/H2 generator that could be used for batteries. It uses a lot of small reactors (I'm changing it to use one large reactor) plus its 7 batteries to carry a full load on Pertam. Performance is important for my ships, so I test them pretty hard.
handofthereaper 27 Jan, 2022 @ 5:18pm 
Figured out why it keeps going back. It wants Uranium, a minimum of 5 KG per reactor even if they are off. I do not see where to fix it in the script but if you can get 5 kg in them it will work fine.
Spaceman Spiff  [author] 2 Aug, 2021 @ 6:28am 
You can temporarily disable the ejectors (turn them off) which will load up the drills or, alternatively, you can change the ore sorters to accept stone and disable the stone sorters so they don't dump it. Somebody could probably write a script to do it with the click of a button, but I'm not that talented.
Andromalius 1 Aug, 2021 @ 6:47pm 
One other question, is there a way to toggle off the stone dropping? Reactors need a lot of gravel.
Spaceman Spiff  [author] 31 Jul, 2021 @ 8:32pm 
Oh, oops. Yeah...sorry about that.
Andromalius 31 Jul, 2021 @ 7:27pm 
Nope it was indeed my bad. PAM was recognizing that my reactors had no uranium, even though the miner works just fine on batteries alone.