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Maybe there is, but after a quick browse I haven't found it.
Glad you figured it out.
Yes that optional addon was made with default english file, some localized versions probably add extra lines to that file.
If you can unpack "stringtokens.2da" from your game using nwnexplorer or similar, then you can edit it using notepad++
on the line 57: 54 StartHighlight , change 21 to 20, save file, then drop it where the mod is installed or override folder.
I finally tracked down the cause of the <unrecognized token> error I was getting in the Polish version of Neverwinter Nights: Enhanced Edition.
At first, I thought it was caused by the Reborn UI mod, but it turns out the real issue was in the optional add-on:
"(Optional) Change hard to read Blue dialogue text to Red".
That add-on includes a modified stringtokens.2da file, which is responsible for handling dynamic text tokens like <CUSTOMGENDER>, <PLAYERNAME>, etc. The version included in the optional pack was either incomplete or incompatible with localized versions (like Polish), and that’s what broke the token parsing.
After removing or restoring the original stringtokens.2da, everything works fine — even with Reborn UI enabled.
Just wanted to share this in case anyone else runs into the same confusing issue. It’s not the core Reborn UI mod, but the optional blue-to-red dialogue color tweak that causes the problem.
Hope this helps someone!
I'm using the Reborn UI mod with the Polish version of Neverwinter Nights: EE, and I've noticed that the <unrecognized token> error appears specifically when a word needs to be dynamically adjusted based on the player's gender (e.g., masculine/feminine endings).
These gender-sensitive words work fine in the base game, but break with the mod active. The mod doesn't seem to include gui_dialog.xml or other obvious GUI override files, so I'm guessing something indirect in the UI rendering or layout (maybe font sizing or container width?) is interfering with gender token parsing.
Any ideas or fixes would be appreciated — this mostly affects localized (Polish) dialog.
I've encountered a recurring issue while using the Reborn UI mod in the Polish version of Neverwinter Nights: Enhanced Edition. Some dialog lines randomly show <unrecognized token> instead of the actual text.
This seems to happen mostly in lines that contain Polish special characters (like ą, ć, ł, ś, etc.), but not always - some lines with the same characters display just fine. The behavior is inconsistent and seems to only appear when Reborn UI is active.
Without the mod, these dialog lines usually work correctly, so I'm wondering if the mod is affecting how the game handles character encoding or font rendering in localized text.
Has anyone else experienced this issue with Reborn UI and Polish dialog? Any ideas on a fix or workaround?
Thanks in advance!
But :/ On 1.3 UI scale icons look stretched
that would probably depend on which mod you subscribe to first.
Sorry if it is faq
In any case, thanks wes for the feedback and for the work done!