Portal 2

Portal 2

68 ratings
Broken Tests 1: Lasers
   
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2.119 MB
3 Dec, 2020 @ 4:47pm
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Broken Tests 1: Lasers

Description
A bunch of simple tests with lasers, except important panels have broken, so the tests aren't so simple anymore.
First map, made with hammer.
8 Comments
Mini 17 Dec, 2020 @ 3:07pm 
No problem i just see alot of mistakes i used to make and helping is nice :p2cube:
griddo  [author] 16 Dec, 2020 @ 10:54am 
oh wow thanks for all that!
Mini 16 Dec, 2020 @ 4:55am 
Also another thing when building overgrown make sure that the sunlight can be seen but it needs to be raised higher and must somewhat also be blocked by debris just so its gives that overgrown vibe and not a hole in the roof that leads to the surface vibe. Also when u compile the map compile it in full compile HDR only ( On the compile map menu hit advanced then click the drop down arro and click full compile HDR only) in order for cubemaps to work you must put the BSP File into the Folder called: portal2_dlc2: maps. That will make the cubemaps work. If you need anymore help join the Thinking with portals Discord for help there. https://discord.gg/tQsn4Pm . :p2cube:
griddo  [author] 14 Dec, 2020 @ 8:41am 
thanks for the help, ill make sure to do all this for any future maps :)
Lee Something 14 Dec, 2020 @ 4:06am 
actually it is caused by the map not having cubemaps. You need to place env_cubemaps in the map and type buildcubemaps in console. You might also need to pack the cubemap file into the bsp.
johannes 13 Dec, 2020 @ 7:12am 
Not bad. Shiny items bug when uploading maps is often due to bad file name. Use only basic characters in the file name. No space.
quatrus 4 Dec, 2020 @ 9:33am 
Interesting but not too hard laser puzzles. Thanks for creating.
ShaggieIII 3 Dec, 2020 @ 7:43pm 
Ending worked fine for me.