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The previous version did, the current one no longer does, but that's because I went from 5 components to 3. Before there was a single 0 signal that forced the door to close, but in the current version this is achieved by the knee-high water pushing the player away, so it achieves it anyway.
Anyways I am VERY impressed by how little components your door took, seeing as how mine took 10 components, and including the pumps (3 on each pump, 1 pump per side of the door) 16.
I do have one question though, does your door close automatically if there's water and you left it open? Cause if not that is definitely a major flaw and I would not mind helping you fix it if you wanted.
@Wagadu Gamsey I recently did the same thing, hmu and I can send it to you.