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[DrGBase] Neptunia Kurome Ankokuboshi
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Cartoon, Fun, Scenic
File Size
Posted
Updated
35.692 MB
6 Dec, 2020 @ 10:52am
2 Apr, 2022 @ 5:43pm
15 Change Notes ( view )

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[DrGBase] Neptunia Kurome Ankokuboshi

In 1 collection by NextKurome76TheSoldier
Decent Nextbots that i've uploaded
25 items
Description
A handful of DISAPPEAR.

The original Uzume Tennouboshi, nicknamed Kurome Ankokuboshi by both the regular and older Neptune, was the main antagonist and true mastermind behind all of the events in Megadimension Neptunia VII.
She was the (CPU) of Planeptune before Uranus and Neptune. However, she sealed herself away because she could not control her powers. Coming to hate Gamindustri, the source of her power shifted from Share Energy to Negative Energy. Becoming consumed by the Negative Energy she desired to break free from her seal to have her revenge. Her remaining Share Energy eventually split from her and took on the form of another Uzume Tennouboshi.
-Neptunia Fan Wiki

More Nextbots here...

Findable under DrGBase Tab-->Neptunia->Kurome Ankokuboshi

Features:
-Partially functional unstuck system
-Attack lines
-Wanders & eventually checks a players location
-Idle lines
-Jump lines
-Automatic jump adjustment based off target's height
-10000 Health
-10 HP Regen
-250 Damage
-Custom Faction (FACTION_PLANEPTUNE)
-Leaps if target is too far away
-Tosses swords & orbs if too far away
-Ladder climbing
-Climbs up ledges
-Can open doors
-Can break through godmode (no wuss hiding)
-Killable (kept fair unlike KA106)

Possessions:
-Jump
-Use doors/buttons
-Close attack (M1)
-Toss Swords or orbs (M2)

Bugs:
-Attack animations dont work
-Climbing mechanic has wierd behavior

Tags: MDN, ebiluzeme, KA106, Demoknight tf2, Anime, Turn-Based RPG, Navmesh, Cute, Nextbot, Waifu

make sure to check out my other addons if you are interested.
Mah Uploaded GMOD Stuff
62 Comments
Abyss 24 Sep, 2022 @ 4:46pm 
So I can run away from you lol
bolsolula 27 Nov, 2021 @ 4:07pm 
Da pra passar o tempo
JJ 20 Oct, 2021 @ 8:41am 
a good skull place to put anti material rounds in
MrSnipeY 8 May, 2021 @ 1:26am 
huhh
NextKurome76TheSoldier  [author] 20 Apr, 2021 @ 10:27pm 
there.
damage is decreased, now everyone can chill.
Goderack 20 Apr, 2021 @ 1:14pm 
As the description suggests, this SNPC is very OP. She has an instant-kill melee attack (Unless you somehow get over 80000) and, aside from its lack of animation, it attacks instantly, so even if you survive one hit somehow, you might get hit a second time immediately after. So no, you can't have some cool good-old melee combat with her. Her throwing attacks are also too powerful, though more survivable (Particularily the orbs. I think the thrown sword deals as much damage as the melee attack, but I am not certain). Her ability to jump around to pursue you better (And to dodge rockets, I think, as far as I have witnessed) would make her an interesting fight, but she is just too damn OP.

This SNPC is the kind of SNPC that goes down too quickly from OP means, takes far too long and is too difficult to kill with non-OP means and her attacks are too unfair. But her AI makes for a good combatant, but she is so OP that I cannot suggest her if you're looking for a cool fight.
Goderack 20 Apr, 2021 @ 1:14pm 
I don't like this SNPC. I don't get why she was made so difficult. What, for some sort of "Escape before she gets you" minigame? In this case, I get it, I think. But for battle, she's not good.

I don't play Neptunia games and I have no idea who this character is, so I don't know (or care, for that matter) if she is that OP canonically.

Vroooooom 12 Dec, 2020 @ 1:46pm 
(i said that because if there was no other way, i would try to use hammer again)
Vroooooom 12 Dec, 2020 @ 1:45pm 
I've once before used hammer. I made a single platform with no skybox textures. But it loaded, in gmod.
Vroooooom 12 Dec, 2020 @ 1:43pm 
Ok