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No more cooldown but instead you'll heal for -60% every 2nd round
"instead gets half of what he stress heals on the team so when solo/finale is used you cant just keep him backline and recover so easily"
Like Finale on kill stress heals himself for half of what it healed the team total?
Or Inspiring Tune also heals Jester when used on someone else for half the heal?
And it wouldnt stack, so if you just spam Inspiring Tune it goes full stress heal -> half -> full -> half