Cities: Skylines

Cities: Skylines

112 ratings
Flaterra - Vanilla Flat Map, No DLCs, No Subs
   
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Posted
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4.747 MB
6 Dec, 2020 @ 8:35pm
9 Dec, 2020 @ 11:44am
2 Change Notes ( view )

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Flaterra - Vanilla Flat Map, No DLCs, No Subs

In 1 collection by 74091796519793665
Maps by 4636891502
5 items
Description
HONEST WARNING: This is a flat vanilla map, perhaps not so boring due to its shape. It may be good for new players or for builders with a medium-to-big city in mind. If you are looking for something more challenging, unfortunately this one won’t fit your needs. I do recommend you check the pictures before subscribing.

Please read the description.

An update was released on 2020/12/09 to fix a few things. It will not affect current save games, only new games. Update notes are at the end.

I.- TECHNICAL ASPECTS FOR GAMEPLAY.

1.- Suitable area for building: 74%
2.- Trees used: 146,147 / 250,000
3.- Props used: 0 / 50.000
4.- Incoming/Outgoing road connections: 4 / 4
5.- Incoming/Outgoing train connections: 4 / 4
6.- Incoming/Outgoing ships connections: 4 / 4
7.- Incoming/Outgoing plane connections: 2 / 4
8.- No DLC required.
9.- Base map theme: Temperate
10.- No custom map theme suggested or needed, but you can use any of your choice or just go with the vanilla temperate base theme (see the last picture)
11.- All highways are vanilla. If you don’t like any of the intersections in the map, feel free to replace them for any other that works better for you.
12.- The intersections used are:
a) Trumpet by Koesj
b) 3-way Seagull Semi-directional T interchange v2
c) Windmill Interchange by agusingnavy
13.- How PEOPLE get rid of POO - Noob * Pro * Flat Earth Approved.
14.- If you want to modify/relocate natural resources, it can be easily done with Extra Landscape Tools by BloodyPenguin, it will not break your save game or cause FPS dropping.

II.- ABOUT THE SCREENSHOTS.

Screenshots were taken while using:
a) Relight + RelighKhali LUT
b) SCT-HOMECOMING map theme, with minor adjustments by using the mod Theme Mixer 2.

III. UPDATE v1.1 2020/12/09

Fixed:
- The elevation of intersections has been modified to avoid clipping/overlapping of light poles. Intersections affected: Trumpet by Koesj, Windmill Interchange by agusingnavy

Replaced:
- Vanilla Semi-directional by kapustor666 replaced with 3-way Seagull Semi-directional T interchange v2. No light pole clipping. No pillars in the middle of the road.

The update will not affect current save games, only new games.

General knowledge about trees.

Before you begin to build something, you should delete any trees in the area where you want to plop a building, road, etc. If you don’t do that, trees are not going to be removed, they are just going to get hidden. After deleting/eliminating/bulldozing them, you are going to free and space in the trees counter, where the vanilla limit is 250,000.

For this, you can use the standard vanilla bulldoze tool, marquee selection and delete with move it (not recommended if you are going to select to many trees), or the tree brush in the mod Extra Landscaping Tools.
17 Comments
Cevandri 30 Aug, 2023 @ 2:46am 
I love how this map looks and such... but what I hate is the highway isn't perfectly aligned, somehow the map is? (well nearly, after looking at it) A Tip for future map making in CS:1, Use Move It. use the Asset editor and then make a Cross then export it. in map editor, use restore option, that will lay the road smackdown middle for perfect layout for roads
najib.dajani 25 Apr, 2022 @ 4:40am 
One of my favorite maps. It's not boring at all. I have cities where I take the water between the buildings, and others have waterfront skyscrapers. Thank you.
74091796519793665  [author] 24 Jun, 2021 @ 7:34am 
@Pickcle
Glad to know you are having fun with it.
Thanks a lot for the screenshot, it looks very nice!
Pickcle 23 Jun, 2021 @ 8:58am 
74091796519793665  [author] 27 Mar, 2021 @ 2:13pm 
@pacoskun hello! Thanks a lot for the comment. Enjoy the map.
pacoskun 27 Mar, 2021 @ 12:38pm 
Absolutely loving it. Simple , perfect for players that are looking for a precisely ergonomic map.
74091796519793665  [author] 22 Jan, 2021 @ 8:40am 
@SuckMyRocket

2/2

Follow this guide to get the ouput log:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=463645931

If you are unable to get what the error is, open a post in the forum and save the log as indicated in the guide.

Also, you may check the following discussion to find out if you have conflicting mods:

https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3001052356449388529/?appid=255710

If you play with mods, it may be as simple as a derivative problem of using things like 81 tiles and reach limits.

I do hope you can solve your problem, which is not the map by itself.
74091796519793665  [author] 22 Jan, 2021 @ 8:39am 
@SuckMyRocket

1/2

From 2,170 Current Subscribers you are the first one making that report, which is vague, by the way, since you have not specified if it is about planes, cars, ships or trains.

Anyway, the thing is that the map was tested before publishing, and actully, right now I just made a quick but fairly broad re-test. EVERY connections is working perfect. Everything is working fine on my end.

So, I would like to suggest you check your ouput log, and/or your mods to find out the cause of the problem you are dealing with.
SuckMyRocket 22 Jan, 2021 @ 3:31am 
I keep getting a notification outside connection needed
74091796519793665  [author] 27 Dec, 2020 @ 4:36pm 
@me22.ca Thanks s a lot! Actually, I use to play with no more thank 65k population because of the Real Time mod.