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I have updated the mod to save the progress of void-specific achievements upon ending a void run (by death or timeout). (Unfortunately, I still can't quite figure out how to get it to work properly with save and quit
I fixed it myself for the time being by adding this before the bugged line for those that want to fix it themselves.
if (inst.object_index == objMirror) { return; }
if (keyboard_check(9) == true
Change the (9) to whatever you want.
Reference on how to use keyboard check:
https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/controls/keyboard%20input/index.html