Starship EVO

Starship EVO

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[HS] Type 22 FAC - Osprey
   
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7 Dec, 2020 @ 3:56pm
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[HS] Type 22 FAC - Osprey

In 1 collection by 5URG3
[HS] Hyperion Systems [EVO]
12 items
Description
Type 22 Fast Attack Craft- “Osprey”

Ship Details
Class: Osprey
Type: Fast Attack Craft
Role: Attack, Interdiction, Reconnaissance
Crew: 1

Details
  • Mass: 114.8t
  • Volume: 5,236m3
  • Length: 34m
  • Width: 22m
  • Height: 7m
  • Velocity Rating: 256%
  • Agility Rating: 96%
  • Lightcruise Rating: 200%
  • Warp Range: 5.23 Ly
  • Power Output: 10,880e/sec (66%)
  • Heat Dissipation: 12,730h/sec (72%)
  • Hull Points: 58,377
  • Shield Points: 50,000 (4 Second Recharge)


Weapon & Support Systems
  • 2 x Fixed Beams
    L( - - - - - - )
  • 8 x Sequenced Turreted Recoiless Laser Cannons
    S[ - - - - ][ R R R ]
  • 2 x Auto-Tracking Double Beam Turrets
    S( - - - - - - )
  • Lightcruise Capable
  • Warp Capable


Description
The Type 22 Fast Attack Craft is a quick and agile ship designed for hit and run attacks in hostile space. It is equipped with potent forward facing weaponry and, unlike many ships of it's size, a short range warp drive. This allows it to quickly move into an hostile system, destroy a priority target and leave before the enemy can react.

In fleet operations, the Osprey is a versatile ship. It's forward facing beams and multiple laser cannons can deal respectable damage to opposing corvettes and FAC, but it's agility and auto-tracking beam turrets allow it to really shine against fighters and other small vessels. The Osprey has a decent shield for it's size, but can not hope to successfully engage larger ships with defence turrets. As with all fast and light ships, pilots are advised to monitor heat and power levels during combat.


Instructions
The Large Beams are the primary weapons and are effective at nullifying shields and overheating small ships.
The laser cannons fire in a salvo to improve the chance of hitting. They are mounted on turrets that will track the pilot's current target. These are best used against unshielded targets.
The Beam Turrets will automatically engage any nearby enemies.


Hotkeys
LMB – Large Beams
LMB – Cannon Salvo
G – Landing Gear


Known Issues
STEVO's turret tracking is a bit off at the moment, so the salvo guns are not as accurate as intended. I wish logic driven guns had gimbals.


Notes
Due to the Alpha status of Starship EVO, this ship will likely become obsolete quickly. I may update viable designs as the game progresses.

If you find a problem with the ship, let me know. If you find a bug, tell Tsuna.