Darkest Dungeon®

Darkest Dungeon®

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Cho's Man-At-Arms Rework
   
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Class Mods: Class Tweaks
File Size
Posted
Updated
180.088 KB
7 Dec, 2020 @ 5:36pm
26 Apr, 2022 @ 6:46am
12 Change Notes ( view )

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Cho's Man-At-Arms Rework

Description
Highlights of this rework:

* Crit effect is a Stun

* The Guard skill has a cooldown. This means that you commit to guarding a hero and can't swap guard targets on a whim, while it also prevents stacking massive prot by spamming the guard button. At the same time I can now buff the prot amount back to what it was pre-CoM.

* Rampart does a guaranteed crit to Stun (dmg mod lowered a bit). It also breaks Guard to give extra control to the cooldown Guard.

* Riposte now scales in acc, not damage, like every other skill in the game. Riposte should be as good early on as it is later on now, whereas previously it landed hits more consistently in early dungeons but gained a lot of damage for the later ones, where there it missed more often.

* Man-At-Arms can Mark! Command now marks a target while buffing the party's acc and crit against marked targets (has a cooldown to prevent spam for stacking buffs).

----------------Stats--------------------------------------------------

Crit Effect: Stun Target (100-140%)

-10% Blight / +10% Debuff Resists

----------------Skill Changes-----------------------------------------

Crush
Debuff Target: -10-15% Prot (2 rds) (90-130%)

Rampart
100% CRT (Crit effect is a stun, remember?)
-80% DMG (from -60%)
No Knockback 1
+100% DMG if not Guarding
Self: Clear Guard

Bellow
Debuff Target: +3-5% Crits Received
Other Debuffs unchanged
+10% Debuff Chance and +5 Acc on the First Round

Defender
Cooldown: 3 rds
Buff Self:
New: +20-40% Prot (3 rds)
Old: +15-30% Prot (3 rds)

Retribution
5% Crit (+2.5%)
Riposte: +0-20 ACC / +1-5% Crit

Command
oooo - oooo
-100% DMG / 90 ACC / 1-5% CRT
Cooldown: 3 rds
Mark Target (3 rds)
Buff Party:
+5-10% Crit / Acc vs Marked (3 rds)
(no previous buffs)

Bolster
Unchanged