Barotrauma

Barotrauma

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Secure diving containers and keycards (S.C.D.K.)
   
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495.884 KB
9 Dec, 2020 @ 7:20am
3 May, 2021 @ 5:06pm
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Secure diving containers and keycards (S.C.D.K.)

In 1 collection by Yak'All
SCP Mods for 'SCP Foundation - Barotrauma' server
20 items
Description
Basically, this is meant to be an A.B.Y.S.S. warsuit update since it's only use is to add diving suits cabinets with id restrictions. But I also add some keycards that you might want to use without downloading the suit. Thus a separate mod.

Read the contents section for instructions and what's included

Engineer Matthias report:

Well, I kind of oversaw how many people were going to use the suit originally. So much in fact that terrorist using our tech have been reported! I didn't expect this, but it can be fixed. These new lockers have an id password requirement, or as an alternative, a keycard slot to open them. Hopefully this helps out fight intruders trying to get their hands on a powerful military tech

Contents:
  • 2 "new" diving suit containers. "New" because they are a recolour of existing items, with the difference of these being lockable. (Requires an idcard with the correct tag to open them)
  • 6 new keycards items. Literally just good looking pre-coloured idcards. You can't equip these in your idcard slot, but you can carry them in your inventory. When in your inventory (but not in third party inventories like a toolbelt or backpack) you can open anything with it's matching tags. Each has their own respective '[colour]key' tag by default and can be edited the same way you edit idcards.
  • Now you can craft/deconstruct the keycards for half plastic! Note: Crafted keycards will only have their default '[colour]key' and idcard tag.
  • 1 new secure container exclusive for keycards

I know it's a small mod, but like I said, this was intended to be an update for the A.B.Y.S.S. warsuit. Hopefully you enjoy these keycards. They are great roleplay material! (I hope)
26 Comments
Yak'All  [author] 15 Mar, 2022 @ 6:54pm 
I believe so.
If it isn't, and for some reason I haven't noticed, do let me know!
Xiivait 15 Mar, 2022 @ 6:41pm 
up to date?
The Iron Patriot 16 Jun, 2021 @ 10:34am 
Can I tag them to for example a secure cabinet so only people with that card can open it
Turianel 7 May, 2021 @ 11:36am 
And yea, i look closely to last update and have a good secure ideas. Keycard crafting can require helm (60-80lvl). this makes crafting of keycards allowed only for captain and you don't worry about illegal duplicating.
Also, you didn't say, that keycards are selling on stations :D
Yak'All  [author] 6 May, 2021 @ 12:41pm 
Roger that. In a couple of days I'll do an update for it (I'm currently busy trying to finish my warsuit update and since it's delayed into oblivion I want to put priority there)
Turianel 6 May, 2021 @ 11:15am 
Also, i found a bug. Lockers can't hold battle diving suits and deep dive suits.
Turianel 3 May, 2021 @ 6:04pm 
Heh, thanks man :D i think color tags is enough to config a whole ship security, bu adding more tags to lockers and doors
Also, its really sad, there can't assign craft recepie to the role. maybe some kind of card printer, with captain access only... but this is just my thoughts.
Yak'All  [author] 3 May, 2021 @ 5:09pm 
Bah scratch that. I'll update the mod to make them craftable (recipe: 1/2 of plastic)
Done. Next time you update the mod on your end you should now be able to craft all the keycards for half plastic
Do keep in mind: Crafted keycards will NOT have custom tags. Only the default ones. This I cannot change
Yak'All  [author] 3 May, 2021 @ 4:51pm 
I... huh never though of that scenario.
No you can't craft the keycards because I was worried of two things:
1) Crafted keycards will only have the original color tag (in other words, if you added a different tag the crafted variant won't have that access)
2) Anyone who can access the fabricator would then have access to all the keycards (if they have the right ingredient)
I might change making them craftable, but I would have to meditate on that
Turianel 3 May, 2021 @ 4:34pm 
are keycards craftable? or how can i restore keycards, if someone lose it during campagin?