Sid Meier's Civilization V

Sid Meier's Civilization V

237 ratings
Strategic Buildings Pack
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.377 MB
23 Feb, 2014 @ 3:06pm
27 Feb, 2014 @ 5:46am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Strategic Buildings Pack

In 1 collection by thecrazyscotsman
New and Enhanced Buildings
14 items
Description
Alternate download here[www.thesewall.com].

This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game.

The new building yields are below.
-------------------------------------
Racing Course (New):
+2 Happiness
+2 Gold
+1 Gold from each Horse resource worked by this city
Requires 2 Horses
1 maintenance
Unlocked by Combustion

School of Equestrian Art (New):
+2 Culture
+2 Tourism
+1 Happiness and Culture from every Stable
Requires 1 Horse
Each Civilization may only build 1
Unlocked by Ecology

Steel Mill (New):
+4 Production
+2 Production from Iron resources worked by this city
Requires 2 Iron
2 Maintenance
Unlocked by Steam Power

Ironworks (Updated):
Now requires 1 Iron
Now adds +1 Production from Iron resources worked by this city
------------------------------------------
FAQ
Q. I'm having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.

Q. How do I enable logging?
A. Open the config file located here: C:\Users\x\Documents\My Games\Sid Meier's Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:\Users\x\Documents\My Games\Sid Meier's Civilization 5\Logs -- "Database" is one of the first logs you should check.

Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.

Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:
  • BNW - required
  • G&K - optional
  • Vanilla - not compatible

Q. Does this support multiplayer.
A. No, unfortunately.

Q. Can I use your mod in mine?
A. Yes! You don't even have to ask. Please just include me in your credits.
Popular Discussions View All (1)
1
22 Nov, 2021 @ 8:41pm
Vanilla or DLC?
Blue64
29 Comments
Fry McFly 4 Jan, 2022 @ 1:41pm 
"+1 Happiness and Culture from every Stable"
How exactly is this to be understood? There can only be one stable in each city. Or does this mean every stable in one's own civ?
Blue 13 Mar, 2021 @ 7:44pm 
Thanks for creating this mod, it's useful!
123 9 Oct, 2016 @ 2:16pm 
what in the actual fuck is this doing in the vanilla category
Kachelhofer 2 May, 2016 @ 1:13am 
These buildings don't look familiar to me... Are they in your Omnibus mod? (I already have that one and run it any time I play a standard game now because it makes the core game experience more fun, imo.)
Oxifawkes 23 Jul, 2015 @ 9:49am 
Hey, I was just thinkin that perhaps you could add a unique building for coal? Like a "railway station". I thought that would be a cool idea and it would make land trade routes much more potent? :D
thecrazyscotsman  [author] 27 Apr, 2015 @ 8:07am 
Sorry that it's tagged vanilla - I can't seem to remove the tag for some reason. I'll go through and update my mods so they show which DLCs are required clearly on the page though.
Tom 27 Apr, 2015 @ 8:04am 
Downvoting because you tagged it as Vanilla mod but said in description not compatible. Pretty annoying.
Andy 1 Dec, 2014 @ 2:08pm 
Thanks for all the great mods! I think this one would be better and more realistic if the Steel Mill required both iron and coal, one of each. I am not sure if it should increace production for both or just iron. Something to ponder perhaps?
Paper Tiger 22 Oct, 2014 @ 6:08pm 
Sigh ... Vanilla "not compatible", yet when i search the workshop with only the "Vanilla" box checked, this mod shows up -_-
thecrazyscotsman  [author] 29 Jun, 2014 @ 12:55pm 
The maintenance is purposeful. It is balanced out with policies/abilities which reduce building maintenance and economic +gold% abilities which will increase the yield over time.

You need to spend money to make money :golden: