Barotrauma

Barotrauma

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File Size
Posted
Updated
1.846 MB
11 Dec, 2020 @ 4:36pm
12 Dec, 2020 @ 8:50am
2 Change Notes ( view )

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Pill

In 1 collection by Lord_Bighead
Subs not Dubs
6 items
Description
"It look like big bacterium"

Description
Designed by a child with next to no understanding of submarine design or construction, the pill was the result of a disastrous public contest for submitting the next Scout-class submarine design.

This design was ultimately selected for limited batch production for a variety of reasons, not least of which was because the designer was the nephew of the Europa Coalition Chairman of Arms.

The majority of the produced Pill-type subs have been gutted and repurposed as large storage containers or additional housing space for outposts, though some still find use as training vessels due to their simplistic layout.

In game description:
"A wonderful specimen in great condition, spared from the scrapyard by a loving family who appreciates its cozy interior and novel design. Looking for a family who can show it the same love. It's got a couple of quirks, such as the cargo being in the ballast tank. The linked cannon setup can also be a little jarring at first, but the sub overall offers good offensive and movement capabilities. The simplistic layout is very forgiving for small crews and submariners still finding their sea legs. "

Features:
This addition comes with three versions of the Pill. All are virtually identical, except the Mk. II has a larger ballast compartment for more vertical agility and the Mk. 3 has several minor quality of life improvements made. Each of the sub versions boasts the following:
- An extremely simple and easy to traverse layout
- Size and capabilities are perfect for a small, beginner crew of 1-4 people.
- The sub has 8 coilguns, two on each corner of the ship that offer nearly complete coverage
- Sub has good maneuverability, with the Mk. 2 and Mk. 3 having better vertical ascent/descent characteristics due to larger ballast area. All of them are capable of slamming into walls at ~100 km/h though
- All the floors are transparent so it is very easy to see what's going on in the ship
- Sub contains three discharge coils for cases where the crew doesn't want to waste ammo and just wants to outrun mobs (only the Mk.3 has a dedicated supercapacitor for the discharge coils though)
- The sub also contains other features such as a toggle-able battery bank and an automatic reactor shutdown.
- All the subs are fully stocked and the Command Center cabinet has fully-equipped tool belts for every crew member.

FAQ
- Yes, the linked coilguns are weird. But they're so weird I've decided to keep them.
- The cargo room is in the ballast tank (in the Mk. II the diving suit area is too). It's fine don't worry about it.
- Cargo and purchased goods appear in the reactor area, however, so water-sensitive items don't explode when spawning in.
- The wiring does work this time (well, mostly)
- Not well-suited for traitor game modes (There are no loose vents and floors are see-through)
- The reactor starts on, and you should leave it on automatic. The reactor automatically shuts off if it begins to overheat.
- If the batteries are draining too quickly, toggle them off from the Navigation console to let them charge for a bit.

Thanks for checking out my sub!
If you have any questions, comments, or concerns, please let me know! You can check out my previous SUBmission here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2308959200
and the wrecked version of the Pill here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2319977618
3 Comments
BigMcVanderbolt 12 Jan, 2022 @ 11:03am 
I figured out what was causing the area between the ballast and airlock to sometimes not drain, the pump in that room is connected to an and not component series, the not component was not connected to the door so it wouldn't function
BigMcVanderbolt 12 Jan, 2022 @ 10:30am 
first off holy hell does this sub cause a headache and a half (for both good and bad), good firepower is about the only thing you'll be praising on this death trap. the engine seem to be salvaged from the rocket that brought it to Europa because all they do is zoom at 2000% speed and have never in their life considered the word chill. When loitering on auto pilot it shakes like hypothermic Chihuahua and make sure your already wearing a diving suit because when you wreck this thing it shatters like glass. speaking of the glass floors are nice, they gave a nice view of the mudraptor breaking into the airlock while you fumble with the individually wrapped shotgun shells in the armory.

but all in all, these were mostly challenging hurdles and a fun ride was had by all who survived. my only real critique is the airlocks drain properly and sometimes the npcs cant cross the right hand door of the ballast room.
ХИТЁР БОБЁР 14 Dec, 2020 @ 10:11am 
заебись