Reassembly

Reassembly

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Stellar Armada
   
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File Size
Posted
Updated
6.520 MB
12 Dec, 2020 @ 8:55pm
1 Jun, 2022 @ 5:10pm
30 Change Notes ( view )

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Stellar Armada

In 1 collection by Iambob
Stalker's Mod Dump
13 items
Description
This is my most balanced mod EVER! Wins just a teeny bit over 60% the time versus Tinkerell, Sentinel, or any of the strong factions. No mods required, too. I made sure it had lots of shrouds, hull, and weapons, and they let you play a variety of styles, wether it be rushing, kiting, or bombing! Most of their weapons are range-focused, but the flack cannon can be powerful at short range, too.

Features:
+Slightly strong hull
+Speedy thrusters
+Range range range!
+Good point defense
+I made it
-I made it
-Horrid energy generation
-Starter ship is VERY weak
-Still not 100% vanilla balanced

Notable Blocks:
-ICBM Missile Silo: A super-powerful nuke!
-Flack cannon: Powerful short range PD weapon.
-Hydra Missile rack: Missile that splits into 3 more!
-Modular Railguns! (Self-Explanatory)

Credits:
EVERYBODY! DANNY420DALE! ISKWA! JOYOUS18! JIMMY JAM JAMMY JAM! ABORINGPERSON! XDERP7! SPLINTER! SUMPLKRUM! THE ANCIENT ONE! RANDOMNUMBERS! CLOU∂! DEBRIS! DILL! (Sorry If I missed you)

Also, apologies to Iron John, I did not mean to plagiarize your R tanks from Atlas Defense Systems, they were simply an idea of mine designed to look like the cargo spheres from some sci-fi ship art I found online, but I can change them if you want!
16 Comments
Iambob  [author] 31 May, 2022 @ 9:47pm 
Thanks for telling me, I changed it to use 60,000 energy instead and have the stabilizer simply multiply that by .001 instead of having the reload time be changed. I can't do the damage because then that damage would not be buffed at all like a flat damage buff, because of the way reassembly does cannon boosts.
Again, thanks for telling me!
vinster7 30 May, 2022 @ 7:55am 
Great mod! The thrusters are very satisfying to build with, and the weapons are pretty good. My only issue is that with the railgun, if the stabilizer is broken and repaired the reload time doesn't reset, meaning I either have to change into another ship and back or wait over a minute.
Instead, something like transferring 2500 damage from the base to the stabilizer so that the stabilizer remains a vital part and weakpoint would be better.
me after the lobotomy 21 May, 2022 @ 11:24pm 
i absolutely love that you can build the ship out of thrusters
HP/mass efficiency is better than armor pieces
Iambob  [author] 31 Oct, 2021 @ 12:43pm 
I asked some of the more experienced (than me) reassemblers for confirmation, and yeah: Reassembly doesn't use thrusters perfectly, so sometimes they just won't thrust.
You can see it well if you build a long ship, then have turning thrusters both on the ends and near the core: Only the outer ones will help to turn usually, even though if you removed the ends save for the inner part, the inner ones would help turn again.
exicur 31 Oct, 2021 @ 10:19am 
The thrusters don't thrust when flying - it happens randomly, usually when I scale up the block and I'm not sure if I'm attaching it incorrectly or something, but once it happens I can't get any thrusters to actually fire.
Iambob  [author] 30 Oct, 2021 @ 8:26pm 
What doesn't work?
The scaling of the block?
The thruster not thrusting when flying?
The direction indicators?
exicur 30 Oct, 2021 @ 8:21pm 
The fix works great! I just have one more question - sometimes when I try to build big designs and scale the thrusters up, they just stop working and I can't get them to work anymore. Is that a bug or am I doing something wrong somewhere?
Iambob  [author] 29 Oct, 2021 @ 1:30pm 
I added direction indicators, should be good now.
Sorry, I didn't think about that when creating the mod originally.
exicur 28 Oct, 2021 @ 9:30pm 
It's a fun mod, though I am having a lot of trouble getting the thrusters to work (and it's visually near impossible to tell where they're pointing, am I just doing something wrong?)
Crippled Bike 4 May, 2021 @ 8:47am 
slow firing guns is poge, good faction B)