Mindustry

Mindustry

66 ratings
VF's Frontiers
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Tags: mod
File Size
Posted
Updated
1.662 MB
12 Dec, 2020 @ 9:21pm
23 May, 2023 @ 1:39pm
5 Change Notes ( view )

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VF's Frontiers

Description
To boldy go where no Router has gone before!

VF's Frontiers is a mod intented for improving the vanillla Mindustry experience by adding some new blocks that cover some open gaps and add new ways to organize your production, gather resources and muster your defences without adding a menagerie of new out-of-place resources or miscellaneous shenanigans.

Through the Flocculator, by adding a new way to obtain Sand - treated by the mod as rich clumps of minerals and miscellaneous debris - you can generate Thorium through the Galvanizer, previously an only mineable resource, and Slag - through the Amalgamator - which can be used in high amount to fuel the Catalytic Foundry - a convenient way to mass-produce Surge. Considering the new ways of obtaining sand don't require anything but power and water, you can essentially - combined with the vanilla blocks - obtain all resources in the game on completely barren maps, never fully depending on mineral reserves. If you're clever enough, lack of availiabiliy of mineral deposits will never be a game changer. This is explained by the fact Sand not only is mineral rich but, in real life, sifting through large amounts of sediment is the preffered way of obtaining Thorium and other materials.

To facilitate your build-up of these advanced blocks, this mod also includes blocks to kick-start your bases on barren places and bridge the initial gap between mid-game blocks and lack of mid-game resources. To that end, we have the Perforator – with drills for Titanium, Granite and Silicon by consuming tremendous amounts of power –, the Hydrokinectic Generator - an inexpensive and inneficient way to generate power, the Petroignition Generator – which consumes large amount of oil and no water at all, giving oil purpose other than Plastanium and becoming coal – and the Fracker – a smaller, compact, cheaper and easy-to-operate oil extractor.

It also brings a brand new way to generate hefty amounts of power: improvements to solar technology, transforming solar panels from steam generator kickstarters to actual contributions to the energy matrix with the Cells. Then, with this newfound source of energy, you can power two new fully electric turrets: the Ion Battery, a heavy damage fully anti-air defense gadget and the Plasma Battery, a medium damage fully anti-ground defense gadget.

And, to top it off, the Kinectic Battery and the Ballistic Conveyor fill niche roles by serving as a early game heavy long-range artillery who does damage based on kinetic impact solely and a miniature Mass Driver, and the Inhibitor protects small pockets of your infrastructure from large projectiles with their weak, but agile shielding.

Fully compatible with all mods that I'm aware of. Go nuts.

Have Fun!
VF
29 Comments
minos prime228 15 Jan @ 6:49am 
cool
very
cool
Alucard 17 Aug, 2023 @ 2:26am 
weedustry
VFacure  [author] 23 May, 2023 @ 12:59pm 
@MrNiceGuile For some reason I couldn't find this variable anywhere in the files, so it might not be mine; specially since I test it before every update twice.

But anyway, you just got yourself an update. I spent some weeks working on this and came up with a few new blocks and generally changed a lot of things.
I'm sorry to say that this new update will change your schematics and your saves because I changed some things to increase compatibility. They won't break, but you'll have to replace the blocks and patch the schematics accordingly.
MrNiceGuile 22 May, 2023 @ 9:06am 
The latest update has a typo which causes a crash on startup while this mod is active.

NoSuchFieldError: fogRadiusMultiuplier

The term "fogRadiusMultiuplier" has an extra "u" in it. This is an excellent mod, so I don't want to play without it.
Dr Funny Bone 14 Mar, 2023 @ 5:59pm 
I love this mod a lot, it really fills holes that many other mods dont and brings up much of the vanilla content with the rest of the game. Small suggestion though: would it be possible to add an armoured conveyor for the T1 belts? Would help me a lot haha
Dog Gaming 19 Feb, 2023 @ 2:14pm 
update is pretty nice, glad to see this mod still gets support!
VFacure  [author] 16 Feb, 2023 @ 5:34pm 
@Dog Gaming Should be up right about now!
Dog Gaming 6 Feb, 2023 @ 1:26pm 
can we get a status update on the update progress?
VFacure  [author] 7 Jan, 2023 @ 9:31pm 
@Dog Gaming Hey, thanks!
It will come out eventually, I promise. And it's gonna be worth it.
Thing is I work many projects simulateously, but sorry to keep you waiting anyway.
Dog Gaming 30 Dec, 2022 @ 2:29pm 
if its taking a while to update, thats fine, take your time because i know modding is really stupid sometimes

better to have quality than to have a rushed mod!