Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mood pill need 1 of each spirit fruit now instead of only 1 water. (still worth it)
The law require 5 PER 7CHA 7LUK instead of 1 in each. (it takes the missing spot just right without breaking the game balance)
The sword gathering need 500material instead of only 5. (that one is still OP :/)
It now feel playable but still strong.
Even frog can cultivate it right now :/ (frog are body cultivator only in the base game)
The crafting artifact and the +number artifact are overboard too.
The mood pill is godlike, and it use water only.
The base idea of a playable water law was nice but the mod is like a cheat rather than anything else.
Do you have a tone down version available ?