Arma 3
56 ratings
Star Wars: Venator II Star Destroyer
   
Award
Favorite
Favorited
Unfavorite
Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
1.705 MB
18 Dec, 2020 @ 8:39pm
8 Mar @ 5:56pm
3 Change Notes ( view )

Subscribe to download
Star Wars: Venator II Star Destroyer

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Compositions
85 items
Turfy's Star Wars Collection
16 items
Description
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description
A well-built but little-known ship, the Venator-class Star Destroyer Mark II served as an intermediary design between the Venator Mark I and the later Imperial class. It was more of a test-bed to try out new design ideas than as a dedicated warship of the Republic. Only a handful of the ships were manufactured before the Clone Wars ended and the new Empire began construction on the Imperial Star Destroyers.

Originally conceived as a powerful carrier for Victory 1 Star Destroyers, but was quickly disregarded for that role for an actual carrier based off of the victory. called the Gladiator-class Star Destroyer, it was Initially designed by Walex Blissex for action during the Clone Wars as part of the victor initiative project.

The Venator Mark II would reflect many of the design choices that would soon be commonplace in the Empire. Although more heavily armed and armored, the Venator II still dedicated most of its resources as a carrier-type ship. It held fewer fighters than the Mark I to make room for the increased power, but still managed to support an impressive 17 squadrons. Like the Mark I, it carried little, if any, ground troops for surface attacks.

There are still a few Mark II Venators that survive in the present day Empire, but because of their rarity most don’t see active service. At least one notable example has become a museum ship orbiting Kuat.

Questions & Answers
Q: Does this do anything?
A: No, its just a prop to help bring those star wars scenarios to life

Q: Does it have an interior ?
A: yes. full hanger bay, a 4 story complex at the bow with many rooms, and a small complex near the stern for launching escape pods. all fully walled and floored to prevent clipping and allow usage of AI

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, click the first link in the description, there's a section in the first part in the yellow box that'll show you what the button looks like.

Q: How do i find it in game?
A: It's not a mod so it wont show in your launcher. in the editor you need to press the groups key or F2 then click on the composition icon. click the second link in the description and watch the first video to see what those icons look like. ( the video is of him saving the comp but the location is the same )

Q: How do i lower the ray shields from the outside?
A: I added a single Nu A class shuttle with a script in it's innit box that allows it to lower the ray shields. copy and paste the script in any aircraft you want this ability for. makes it easier for round trips and allows rebels a way to get past the shields if they can capture it.

Q: Whats mod is the maps from?
A: Pandora
Arctic
Outer space
Coruscant streets

Q: Do i need ace and task force radio radio
A: No, though you will get error messages and some clone assets wont work without it like the pov visor, they are not needed for this ship

Q: What game are those in last pic's from
A: Game: Star Wars: Empire at War: Forces of Corruption, Mod: Star Wars Battlefront Commander (pre 2020 update) the pics are just there for comparison.

Q: Why the 2 models?
A: Honestly i just liked them both, and seeing as the venator 2 was just a test bed i figured it made sense that some would have the older venator 1 style engines and some would have the newer victory style engines. the victory 1 style engines also help it fit in more with imperial ship designs

Known Bugs & Issues
- I hate how the bridge looks. i did it this way to keep parts down, but i do plan to come back at some point to make a better looking Victory 1 style bridge (i have come back, update soon)
22 Comments
Sir Tyson 8 Jul @ 4:25am 
Ah, thank you very mutch mate!
𝕋𝕌ℝ𝔽𝕐  [author] 8 Jul @ 4:22am 
clone commando hunter helm (uncoloured); his helm is just a phase 3 helm (or atlest the original design for phase 3), im guessin he got early access to field test it while it was still in prototype due to being a commando and all or somethin like that
Sir Tyson 8 Jul @ 4:15am 
Are you sure their from legion? I have legion and ive never seen them before _ I do mean the ones in the forest area like endor
Sir Tyson 8 Jul @ 4:00am 
What mod are those phase 3 looking clones from
𝕋𝕌ℝ𝔽𝕐  [author] 21 Apr @ 5:07pm 
W.I.P project
BJP224 20 Apr @ 6:23pm 
whats the coruscant map?
Sas Mate 6 May, 2024 @ 12:52am 
I fixed it thank you, My dumbass still had the clipping and all that off when I was placing it down so it wasn't snapping it to the hangar floor lol
Sas Mate 5 May, 2024 @ 8:31pm 
Is there anyway to set ships in the hangar without their engines activating then flying up before settling back down when I start the mission to play test it?
𝕋𝕌ℝ𝔽𝕐  [author] 2 Sep, 2023 @ 11:42pm 
just lucky timin / steam actually working for once and actually notifying me when u commented ; ].