Torchlight II

Torchlight II

29 ratings
rt mod pack (v.23)
   
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5.060 MB
27 Feb, 2014 @ 7:36am
19 Mar, 2014 @ 9:29am
23 Change Notes ( view )

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rt mod pack (v.23)

Description
combination of all my "rt" mods, merged into a single mod and hand merged conflicting changes for zero loss of functionality of the contained mods.

improvements: 8 player multiplayer, quit without confirmation, Map keybinds, UI Display Toggle, Toggle Pet, Lore Loading Tips, New Champion Names, Improved Target Dummy, Better Sorting, Enhanced Character Creation, Pet Skins, More Skins Tiger, Alternate Outfits, Unique Beams, Unidentified are Yellow, Unusable items are Dark

gameplays: affix expansion, daylight robbery, elixirs of power, embergem upgrades, frugal consumables, gem bag, pet and fishing overhaul, More Fishes!, enhanced fish mod, rejuv potion recipe, scroll of enigma, spells redux, swamp things: weapon pack, traps hurt redux, varied pets, wand homing projectiles and zoomy light

safely merges rt improvement cluster and rt gameplay cluster

please see the source mods for details.
14 Comments
Beast 14 Dec, 2016 @ 1:18am 
@roberto, the Enhanced Character Creation mod needs to be updated in your collection.
Beast 13 Dec, 2016 @ 10:58pm 
Nice job on the adjustments @roberto.
Gulp DragonDawn 23 Nov, 2015 @ 8:55am 
As reguards to Wolfeng's coment if you are going to add better blood effects please do it in a separate mod. 99% of mods I don't use but would are because better blood overrides the in-game control panel no blood option.
Wolfy 22 Mar, 2014 @ 6:17pm 
Nice pack, do you plan on adding any other mods to it?
Better Blood, dark ui, no side buttons, things like that?
Haette 18 Mar, 2014 @ 3:37pm 
I actually like it and wish it worked, but getting it to play nice with bagmod would be a lot of work and I don't love it badly enough to request that or do it myself. Besides, it's not hurting anything by not working, so no worries either way man.

I just brought it up because it was the only one that had the potential to conflict, in case anyone else could use that info. Actually, the only thing I'd change would be to re-enable the headcrab, since it's pretty much my favorite pet for a nethermancer.
roberto tomás  [author] 18 Mar, 2014 @ 2:31pm 
hey haette — thanks for that. do you prefer that I leave the gem bag mod out?
Haette 18 Mar, 2014 @ 12:53pm 
Ok, so bagmod makes it so the socketables tab only appears in the pet's inventory, and only when you're not in a "stash" menu. No other conflicts as far as I can tell.
Haette 18 Mar, 2014 @ 11:15am 
Subscribing now, the only thing I'm worried about is the gem bag since I don't want to let go of Bagmod Lite. I'll let you know how compatibility between them works out.
roberto tomás  [author] 10 Mar, 2014 @ 6:20am 
yup that sounds like an install issue. I wish you luck!
Plumpy Dumpus 9 Mar, 2014 @ 5:02pm 
i was using it by itself, no other mods