XCOM 2
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[WOTC] Conversion: Sectoid to Cannibal
   
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32.161 MB
20 Dec, 2020 @ 5:21pm
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[WOTC] Conversion: Sectoid to Cannibal

In 1 collection by NightNinja54
Advent & Alien Overhaul
13 items
Description
Deformed mutant-synthetic hybrids show us the depths of the Reaper's blight.
-Initial Reports, Contact Logs

New Content
  • The Cannibal functions identically to its Sectoid counterpart
  • The model of the enemy is replaced, and all related items and research are renamed.
  • In this way, the mod should keep all expected game play consistent.

Additional Details
This will seamlessly integrate into a current or new campaign.

Full Credits
  • Cavily: Introducing character models for XCOM integration
  • NightNinja54: Programming and development
  • NelVlesis: Creation of corpse UI image
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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5 Comments
NightNinja54  [author] 22 Jun, 2022 @ 10:15am 
@Grei Shoutmon, @L Sharp Shotz L
Sorry, I'm not sure what the discrepancy is here
DArkSide Sh0tZ 11 May, 2021 @ 12:37pm 
Still an issue. Sectoid has name changed to Cannibal however is still visually a Sectoid
T'erissk 28 Dec, 2020 @ 4:14am 
The sectoid is not being replaced by the Cannibal.
Its name has changed to "Cannibal", but its still visually a sectoid.
Is there something did wrong you think? Should I verify game cache file integrity?
NightNinja54  [author] 24 Dec, 2020 @ 11:06am 
@kazuya0010
On backlog, not in progress
kazuya0010 23 Dec, 2020 @ 7:59am 
Can you please make vorcha enemies from Mass Effect 2?