Empyrion - Galactic Survival

Empyrion - Galactic Survival

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C15T2 Glass Cannon [1.3]
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
61.693 KB
22 Dec, 2020 @ 6:14am
22 Dec, 2020 @ 6:46am
5 Change Notes ( view )

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C15T2 Glass Cannon [1.3]

Description
Summary: Pocket Battlecarrier defined. Updated for v1.3 and downgraded to Tier 2 to lower the barrier to entry. Can be easily re-upgraded to Tier 3.

Don't let the name fool you, that "glass" is armored glass after all. This heavily armed and armored home away from home holds multiple SVs and HVs, and includes all the base essentials while weighing in at just 2.15 kt. While the glass will cost a lot of silicon, the low weight means substantial promethium savings with atmospheric flight without compromising on protection. All but 4 of the turrets locations are front-facing with excellent range of motion, making this CV ideal for offensive operations, even on planets. Hover and point it at a POI, scramble your SV from the hangar, and watch the shields melt on an enemy planetary base, especially if you add pulse lasers on the empty turret positions.

Additional Notes:
- Hangar with twin 6x5 doors fits 4 or more mid-sized T2/3 SVs/HVs (when docking SVs to ceiling)
- Design includes the necessities for prolonged interplanetary operations
- Carbon composite + window interior layer, hardened/combat steel + armored/heavy window exterior layer, and shutter windows covering thrusters and front window for excellent protection from explosives
- All critical ship systems crammed into a 4x5x5 box encased in layers of armored windows and hardened steel for robust yet lightweight protection
- Logistics-compatible, with 7 cargo boxes, 16 kSU of ammo space, and a little room in the rear for an ore add-on
- Space reserved for 18 growing plots (not included) and 4 constructors
- Center of mass close to true center
- 6 x Minigun Turret on front and 4 x Minigun Turret on L+R+T+B of rear end for high DPS and low ammo cost, space to add many more turrets of your choice (pulse or plasma recommended for DPS) and artillery on top
- Space reserved inside rear window area for small ore mining addition
- Upgrade to Tier 3 to add Repair Bay, Repair Station, 10+ more turrets, 2 more constructors, etc

Specifications:
Ship Type: CV
Size Class: 2 [1.81]
CPU Tier: 2 (498,430 / 500,000) (~1mil fully upgraded)
Max E: 52.5 kPU
Typical Idle E: 472 PU
Hover+Charge+All On Usage: 48.6 kPU
Dimensions (WDH): 30x52x20m (15x26x10)
Mass: 2.15 kt

Block Count: 1398
Device Count: 370
Triangle Count: 5062
Max Cargo Volume: 7 x Cargo Box (112 kSU?)
Max Ammo Volume: 1 x 16 kSU Ammo Container (increase if adding more turrets)

Light Count: 7
Fridges: 1
Oxygen Tanks: 1 (Large)
Oxygen Stations: 1
Pentaxid Tanks: 1
Medic Stations: 1
Offline Protection: Yes
Armor Locker: Yes
Repair Station: No (optional)
Repair Bay+Console: No (optional)
All Medical Devices: Yes
Warp Drive: Yes
Hull Shield: T1
RCS: 1 (T1)
Wireless Connection Blocks: 2

Weapons: 10 x Minigun Turret, 10 x empty turret spots

Yaw / Pitch / Roll: 21 / 24 / 35
Acceleration F / B / U / D / L / R: 25 / 34 / 20 / 47 / 17 / 17

Materials:
4744 Titanium Rod, 3648 Silicon,
2130 Iron, 1985 Neodymium,
1085 Carbon, 916 Cobalt,
660 Sathium, 438 Copper,
48 Erestrum, 48 Zascosium,
0 Large Optronic, 1 Wood
Production Time: 4h 32m