Sid Meier's Civilization V

Sid Meier's Civilization V

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Unique Unit Lines
   
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File Size
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Updated
5.356 KB
23 Dec, 2020 @ 6:38am
22 Jan, 2021 @ 1:50am
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Unique Unit Lines

Description
General information

Applies unique promotions from a unique unit to the whole unit line for the civilization. Promotions must not be lost on upgrade to be considered.

This mod requires the 17/04/2020 version or later of Community Patch[forums.civfanatics.com]. If you have not heard of the Community Patch, you can check it out its forum[forums.civfanatics.com].

Mod compatibility
As this is mostly a Lua mod, most mods should be compatible.

Other information
More details and direct download can be found in the forum thread[forums.civfanatics.com] for this item.

Credits
  • HungryForFood: Code (Lua, C++)
  • whoward69: Code (C++)
9 Comments
shimmer 25 Oct, 2022 @ 1:48am 
Is this a bug or feature? This mod also removes inherent promotion of any after UU units, such as pictish warrior won't recive formation I when upgraded to pikeman.
Flamingcheesepie 7 Jan, 2022 @ 12:48pm 
When using Events, the promotions given via events are also integrated into unit lines like UU promotions. Is there a way to disable that?
Mache 7 Feb, 2021 @ 6:23am 
Yeah, I have updated it to the last version, I just thought that the effect of our Unique Unit's Promotions could only activate for the later Units of him (with the respective Technology that unlocks our UU), not the whole Line of our UU necessarily.
Anyway, grettings and thank you for your reply!
Nice bird!  [author] 7 Feb, 2021 @ 1:56am 
Have you updated to v3? I recently updated the mod to do just that. It works by checking the unique unit's tech before granting promotions.
Mache 6 Feb, 2021 @ 10:34pm 
Really good, useful and fun idea! Now we can use our Unique Units's attributes beyond his obsolescence and with a dynamic effect in our gameplays in CP! You're truly a genius and you deserve even more support! Congratulations! :)
Also, maybe I can suggest a idea if you're interested to implement it too to your cool Mod: We could activate the Unique Promotions of our Units when our Unique Unit is already obsoleted ingame or it could just be only for the Default Units that are available after the Unique Unit.
For example: An Warrior or Swordsman couldn't have the Unique Promotions of a Samurai, but the Rifleman (his upgraded Unit) can, and his later upgrades too.
What do you think about that idea? Can be possible or it could be even more helpful for you and us?
Good luck, thank you for your input and keep up the good work!
Blue 8 Jan, 2021 @ 4:14pm 
Oh, really?! Awesome! Thanks for letting me know, I'm definitely going to have some fun with this one haha.
Nice bird!  [author] 8 Jan, 2021 @ 11:52am 
Yes, compatible with EUI. Nothing about it deals with UI, so it should not affect UI related mods.
Blue 5 Jan, 2021 @ 2:15am 
Very nice! I love the idea of your mod. I'm assuming this is incompatible with EUI, right? It's what I prefer using personally.

(This isn't a request to make a compatible version btw, just admiring the work, it's awesome)
rotsenjm95 24 Dec, 2020 @ 2:27pm 
you create mods for money?