Cortex Command

Cortex Command

1,016 ratings
Warhammer 40,000: Imperium of Man
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28.214 MB
28 Feb, 2014 @ 11:25am
14 May, 2014 @ 10:24am
15 Change Notes ( view )

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Warhammer 40,000: Imperium of Man

In 1 collection by Killian
Arcalane's Cortex Command Mods
4 items
Description
DISCLAIMER: The 'Vanilla Balanced' tag of this mod refers purely to the Imperial Guard and most of its weapons. Yes, the Space Marines and Astartes Weapons are pretty OP. But really, they're Space Marines, it wouldn't be any fun if they weren't.

Deploy the mighty forces of the Imperium and wield her weapons, to conquer the planet below Tradestar Midas in the Emperor's name!

What this mod includes;
+ 5 Space Marine Chapters, and the Imperial Guard with Elysians, Kriegsmen, and Kasrkin.
+ Two sentry gun turrets; the compact Widow, with two weapon options, and the heavy Tarantula, with seven weapon options.
+ Space Marine Drop Pod and Imperial Guard Ordnance Deployment System, plus Deep Strike and Assault Drop.
+ A massive array of deadly weapons ranging from stub pistols to plasma cannons and multi-meltas; many of which feature alternate ammo types, special fire modes, unique functions, or other features.
++ By default, the key to use a bayonet or underbarrel weapon is 'F'. There is no easy way to change this right now, but I might look into it at some point.
+ Powerful close-combat weapons and super-resilient shields, perfect for clearing bunkers.
+ Three types of grenade.
+ Half a dozen flavours of fire support, from mortar barrages to orbital laser strikes, all delivered by thrown beacon or remote targeter.
+ Full support for weegee's Void Wanderers, and Unmapped Lands 2.

For a full list of credits/etc. please view the datarealms forum thread[forums.datarealms.com]. This project is a community effort without a doubt, and it would be remiss of me to take the credit for everything.
Popular Discussions View All (7)
66
11 Sep, 2020 @ 11:41am
PINNED: Bug Reports!
Killian
33
11 Oct, 2020 @ 1:40pm
PINNED: Questions & Answers
Killian
12
2
10 Jun, 2023 @ 10:05pm
PINNED: How To: Enable/Disable Chapters
Killian
386 Comments
Average Genestealer 6 Mar @ 10:17am 
Does anyone have a version with presets? Or do I need to add my own to the files?
Yuhim95 3 Dec, 2024 @ 1:50am 
Як блін завантажувати мод в кортекс через стім???
BlueM003e 18 Nov, 2024 @ 9:21am 
Does anyone know how to get the assault marines special flight mechanic to work in the CCCP version? I've dug through the files of both and can't find the script for it. It's not in the same place as the grav-pack script
Nico 4 Mar, 2024 @ 5:06am 
v yeah because vanilla CC is a pristine diamond with no issues and wasn't abandoned in an incomplete state eksdee. I'd rather play a constantly developed game than an ancient tech demo
TYBEROS THE ANGRY 17 Dec, 2023 @ 7:07am 
@wakefield you should unironically delete yourself CCCP is a pile of dogshit that eats way too much RAM. i would rather play hunt down the freeman with no sound than play CCCP again you fucking brainless cunt
SolarFlare1234 20 Oct, 2023 @ 12:27am 
searching ".zip" in steam\userdata will find the clogged mod files that you can extract and plant in to the cortex command folder
「LOCOMOTIVE BREATH」 19 Apr, 2023 @ 1:22pm 
Uhh, yeah, that's what i'm sayin'
Nobody cares about this version too much to fix anything

BUT!
If you, for some reason, want to play original version you should download mods using workshop downloader, because datarealms forum mostly hosts totally outdated, or faulty versions of mods, unlike those found on steam.
Wakefield 18 Apr, 2023 @ 2:11pm 
the datarealm forum if you want to use vanilla cortex command, or mod.io if you're using cccp.
Ikarion 18 Apr, 2023 @ 1:59pm 
I can't seem to find this mod on any external websites, does anyone know where I can find it to still play with it?
Wakefield 18 Apr, 2023 @ 7:29am 
no one cares because cccp is a thing now