Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am hosting this and some other custom maps on my server.
The IP is: 77.59.182.159:7777
You can directly connect using the console ingame by Pressing ''〜''.
If that doesnt work try the apostrophe key. On my keyboard it's one of the keys just to the left of Enter.
Once console is open enter: ''Open 77.59.182.159:7777''
You can also find the server in the browser with the name ''Custom Maps LoTR GoT Fast Download EN/DE''
Thanks and have fun
Secret tunnel entrance for attackers:
I think this detracts from the fun of the map. Cool idea on paper, but actually using the tunnel means running through it for a whole minute or more, without any action whatsoever. Well-designed maps in Chivalry never have dull moments. The tunnel garantees a dull moment every time you use it. It really slows down the gameplay.
Flag objective:
The Agathians' spawn needs to be moved up closer for the banner/flag objective. This is another dull moment in the map, because the defenders sit around the flag and have to wait for minutes on end for the attackers to show up, because the attackers have to run too far just to get there. Fighting should be constantly going back and forth. Also, the Masons shouldn't spawn too close to the objective, or it makes it too easy for them and too hard for Agatha. Finding a good balance for both spawns will be key.
Awesome map Good Job!