Stellaris

Stellaris

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Revamped pre-FTL Civilizations (Beta)
   
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28 Dec, 2020 @ 10:54pm
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Revamped pre-FTL Civilizations (Beta)

Description
This mod alters how ethics affect primitive civilizations in Stellaris. Primitive civilizations will now receive exclusive buildings and perks depending on their ethics. For example, materialist civilizations will now technologically advance faster than other civilizations and lack primitive temples. This mod is currently still in beta and users are encouraged to report bugs using the Google Form below.


Changes made in this mod are listed below:

* Primitives can now spawn on moons
* Primitives can now spawn in systems with binary or trinary stars
* Planets belonging to primitives will now have names unless the civilization is in the Stone Age
* Stone Age civilizations will now use different artwork
* Early Space Age civilizations will now use their species’s FTL civilization artwork
* The colors for primitive civilizations will now be random

The following ethics add the following:

Xenophile:
* +20% mission progress (as in Vanilla)

Fanatic Xenophile:
* +70% mission progress (as in Vanilla)

Xenophobe:
* -20% mission progress (as in Vanilla)

Fanatic Xenophobe:
* -70% mission progress (as in Vanilla)

Materialist:
* +25% monthly progress (all ages)
* +25% enlightenment progress (all ages)
* Pre-Industrial Age Cleric replaced by Scholar
* Industrial-early Space Age Priests replaced by Researchers

Fanatic Materialist:
* +50% monthly progress (all ages)
* +50% enlightenment progress (all ages)
* Pre-Industrial Age Cleric replaced by Scholar
* Industrial-early Space Age Priests replaced by Researchers
* 1 additional Researcher

Spiritualist:
* 1 additional Priest Industrial Age onwards
* New Building: Primitive Temple (Industrial Age onwards)

Fanatic Spiritualist:
* 1 additional Cleric pre-Industrial Age
* 2 additional Priests Industrial Age onwards
* New Building: Primitive Temple (Industrial Age onwards)

Pacifist:
* -1 Industrial Army
* -25% Chance of a Nuclear War

Fanatic Pacifist:
* -1 Primitive Army
* -2 Industrial Armies
* -50% Chance of a Nuclear War

Militarist:
* +1 Industrial Army
* +25% Chance of a Nuclear War

Fanatic Militarist:
* +1 Primitive Army
* +2 Industrial Armies
* +50% Chance of a Nuclear War

Egalitarian:
* Stone Palace replaced with Politicians’s Residence
* Feudal Noble replaced with Parliament Member
* Bureaucrat replaced with Administrator (Industrial)
* +1 Administrator (Industrial)

Fanatic Egalitarian:
* Stone Palace replaced with Politicians’s Residence
* Feudal Noble replaced with Parliament Member
* Bureaucrat replaced with Elected Administrator
* +1 Parliament Member
* +2 Administrators (Industrial)

Authoritarian:
* +1 Bureaucrat

Fanatic Authoritarian:
* +1 Feudal Noble
* +2 Bureaucrats


Read this for more information regarding licensing and technical specifications: https://docs.google.com/document/d/1BmgmsRN9ietGCk0IS52-EFrRzD63jZEQRxW6bDruhNA/edit

Report any bugs you encounter with this mod using this Google Form: https://forms.gle/VGRJdotmnuMLTn3k6
1 Comments
Kepos 14 Jan, 2021 @ 2:10am 
Besides my hype on your ideas, I guess you should re-consider the chances for nuclear war, otherwise you never get militaristics after FTL developing. In some degree, even the other ethics will try to battle their opponents in nuclear war. Better idea might be to gain specific traits or civics, which would be more rational in my view.