RimWorld

RimWorld

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Project RimFactory - Materials
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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37.724 MB
29 Dec, 2020 @ 1:46am
4 May, 2024 @ 12:37am
11 Change Notes ( view )

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Project RimFactory - Materials

Description
EARLY ACCESS
This is a very early and likely unstable build?
main goal with this was getting it out with prf - core 2.5.0 release.
So when ppl start a new save worldgen for ores in this will be in.

That said most things in should work, but it will likely change over time but we got those resources we want in now.

Work In Progress

Concept of this mod
This mod is just another Materials mod like rest of them out there, it should be compatible with most mods even other Materials mods, however there may be some overlap of resources in case of another mod add same resources as we do.

We are waiting on Dr_Zhivagos Universal Resource mod, as it will mean we don't have to patch hundreds of mods, but just can do some simple universal patches.

ATM, thers no real point in having this AND Argons metals expanded mod OR Atlas - materials+ mod.
so use Either..
But when docs mod comes out it should work nicely together without any overlap, just adding missing ones, we dont use.


This is just a combination of resources we feel are nice to play with and we try to implement in a way it feel like a part of rimworld, instead of just another stuffed mod, that change color and stats on walls and gear...
This mod WILL change prices on vanilla and possible other mods resource cost.

But PRF in general should balance that as you getting resources easier.
- hope you all enjoy


Project RimFactory - Materials
Project RimFactory - Materials
A combination of Atlas's Materials+, Neceros Don't Burn Metal, and Argon's Expanded Materials using Project RimFactory mechanics.

This mod is just another take on a Materials mod and is meant to be focused around Factory games like Factorio, satisfactory and more.
It will have resources and items that fit RW from those games and processes that try to replicate that feeling without losing the RW gameplay.

This mod is by no mean a takeover of any of above mod, just a slightly different combination of resources and what it adds.
We love those mods and highly recommend them if you want more in depth material lines!
- Atlas's Materials+
- Argon's Expanded Materials
- Neceros Don't Burn Metal
- Neceros Vanilla Iron and Steel
- Cupro Pandas Glowstone mod (idea behind it)
Used with their permission for licensing go to their modpage.

New Production:
Digging Spot: Place this spot on light terrain to dig up clay and sand.
Materials Refinery: Advanced biochemical refinery designed for producing synthetic materials. A Helixien gas powered version is available if you use VFE:Power.
Plasma Forge: Extreme temperatures plus precision control allows for creating new alloys and machines. A Helixien gas powered version is available if you use VFE:Power.

New basic materials:
Clay: Used for Bricks and Concrete.
Sand: Used for Bricks, Concrete, and Glass.
Cement: Binding material for concrete.
Iron: basic resource that can be converted to Steel.
Copper: Used for electronics of all tech levels.
Coal: A natural fuel source with multiple uses.
Carbon: crude building material and precursor to better things.
Raw Diamond: Rough diamond that can be used as-is or be refined into an industrial material.

New Manufactured materials:
Stainless Steel: Stronger and more sterile than steel
Plastic: Lightweight with many uses
Glass: Transparent walls and doors
Reinforced Glass: Transparent walls and doors that can stop (some) bullets
Coke: Coal processed under high temperatures to produce a more efficient fuel source
Clay Bricks: Your basic fired brick. If you can build a fire, you should be able to make this. (Perfect for maps with little to no Stone.)
Concrete: Basic multi-purpose building material
Reinforced Concrete: Heavy duty concrete for stronger structures
Polyester: Light fabric - slightly better than cloth for some purposes and can be mass produced. Great for when you need to save cloth for more important crafting than carpet.
Kevlar: old-fashioned compared to hyperweave, but still better than anything you can grow in dirt.
Carbon Fiber: lightweight high-strength flexible material.
Carbon-Kevlar Weave: Interwoven carbon fiber and kevlar, a good balance of the strengths of both.
Carbon Plate: Plates of carbon fiber laminated with plastic for use in construction.
Synthetic Siamond: Not as pretty as what you could dig up, but just as strong.

New Recipes:
Synthread: Using materials technology you can now replicate synthread.
Hyperweave: Using materials technology you can make something so close to hyperweave that only a glitterworld chemist would know it isn't.

Save compatibility:
- Safe to add to ongoing game, however worldgen items (ores) will not be present on existing maps.
- Removing from a game is not recommended as it includes changes to ore generation that will cause errors on removal.

Credits:
Atlas
Neceros17
Zymex
Becris
Argon
** Without their wonderful mods, this would not exist **
Popular Discussions View All (2)
0
21 Jun @ 12:19am
what are diamonds even used for?
Lemon caro
0
27 Nov, 2022 @ 4:24am
i got some bug
이상한잉간
141 Comments
Lemon caro 25 Jun @ 3:18am 
this mod is a tragedy
it has so many good things going for it only to fuck up in completely innocuous ways
like how you need to research Kevlar in order to make polyester and the polyester research only lets you build carpets

then there are the recipe's them selves, sure your pawns can make quick work out of refining steel from coke and earn a good chunk of crafting exp doing so but the actual factory part of rim factory where you use machines to refine the materials is agonizing

using a blast furnace, like anyone doing a low tech start or run would do is actually more time consuming then having your pawns go to a primitive kiln and refine steel with coke
as pawns do it faster then the actual industrial building

it's not that i wouldn't recommenced this mod, i do recommend this mod if your interested

but right now it needs a lot of rebalancing
magicsuperstar 4 May @ 3:32pm 
where is copper in the game? I can't seem to find it on the map or in nearby factions for sale.
Wxine 27 Mar @ 10:20am 
[Def Error] PRF_CarbonFiber:Project RimFactory - Materials\Defs\ThingDefs_Stuff\Items_Resource_Carbon.xml

[Project RimFactory - Materials - Start of stack trace]

Verse.PatchOperationReplace(xpath="/Defs/ThingDef[@Name = "StandingLampBase"]/costList"): Failed to find a node with the given xpath

XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties.


pls update
cllmsteele 19 Sep, 2024 @ 9:40am 
so how do we fix the standing lamp base error as i cant do anything with it nor do i know how to fix it
Jingo柏利斯 10 Sep, 2024 @ 3:29am 
Defs\ThingDefs_Stuff
\Items_Resource_Carbon&Glasswork&Masonry&Metal&Plastics&Quartz

soundImpactStuff
--> soundImpactBullet


Patches\Patches that Alters Vanilla
\Buildings_Construction.xml

<xpath>/Defs/ThingDef[@Name = “StandingLampBase”]/costList</xpath>
--> <xpath>/Defs/ThingDef[defName = “StandingLamp”]/costList</xpath>
Accelexin 5 Sep, 2024 @ 9:58am 
also this mod tries to patch a thing called StandingLampBase, which I didn't find after searching for it in the entire Data folder of the game. here's the error:

Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[@Name = "StandingLampBase"]/costList) failed
Accelexin 5 Sep, 2024 @ 9:48am 
this mod sure causes some errors about <soundImpactStuff>. I looked over other material mods, they have <soundImpactBullet>, not <soundImpactStuff>. are these simply typos or outdated because of game updates?
Hogdriver155 23 Aug, 2024 @ 8:57pm 
This mod causes a whole bunch of errors relating to elixien gas. Remove it and the errors go away. Hmm.
Denneisk 8 Jul, 2024 @ 8:24pm 
Is the texture for the transparent wall supposed to replace the Glass + Lights window? When I build a G+L window, it shows up exactly the same as the transparent wall from this, when it shouldn't.
源之初 23 Jun, 2024 @ 10:25pm 
After I studied the sterile technology, I couldn't find the sterile floor in the floor section