RimWorld

RimWorld

66 ratings
ConveyorBelts
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
9.956 MB
29 Dec, 2020 @ 2:43pm
9 May, 2024 @ 6:51pm
4 Change Notes ( view )

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ConveyorBelts

Description
This mod adds conveyor belt like systems to Rimworld, helping you move items efficiently. Each belt requires power to move objects, and counts as a storage system similar to a shelf, to help direct workers. Can change which items are stored, to change what will be placed on the conveyor belt. The enclosed belt lets you pace objects through separate rooms, while still blocking temperature leak and movement. Belts require microelectronics research to build.

In terms of computer resources, I have not tested how this mod scales, but it works fine for me at about 200 belts on one map. Use with your own discrecion.
46 Comments
Flux 22 Jul @ 2:19pm 
Will this be updated to 1.6?
Tenchi 19 Apr @ 3:24pm 
Why does it need Microelectronics? Conveyor belts precede the computer.
Napoleonix 14 Jan @ 12:13pm 
Why i cant place them at interaction spot in VEFM factories ?
Scorpio 23 Nov, 2024 @ 12:00pm 
+1 to make them non flammable and being placed at interaction zone of VFEM machines
Futstub 31 Oct, 2024 @ 10:15am 
Dude, all the things you could do with conveyor belts in Rimworld if you had an inserter like in Factorio... :steamhappy:
recatek 23 Aug, 2024 @ 10:36am 
Having a non-flammable version of the overwall conveyor belt would be a nice interaction with the Furnace mod for excess item disposal.
Kushiban 23 Aug, 2024 @ 6:50am 
Well, someone modded the VFE Mechanoids factory buidings to remove the need for hoppers.
So you might make both of them work together now.

The mod is "VFEM - No Hopper Necessary" (/?id=2647654863)
Adambaked 6 Jul, 2024 @ 5:33am 
wish i could place these on the interaction zone of VFE machines, please try look into that :steamhappy:
CodyProductions 22 Jun, 2024 @ 12:20am 
Does this work with vfe mechanoids?
摄魂狼 15 Jun, 2024 @ 10:52pm 
cool