RimWorld

RimWorld

3,056 ratings
[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
28.503 MB
1 Jan, 2021 @ 1:27pm
18 Jul @ 1:44pm
64 Change Notes ( view )

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[LTO] Colony Groups

In 1 collection by BICKLEY
[LTO] Bickley's Mods
11 items
Description


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

[discord.gg]

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Popular Discussions View All (18)
185
8 Aug @ 5:34pm
PINNED: -Error Reports-
BICKLEY
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29 Jul @ 12:04pm
PINNED: Suggestions
BICKLEY
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26 Feb, 2024 @ 8:28pm
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XenoTheStrange
1,589 Comments
Darth Diabetus 3 hours ago 
@Dr. Wicked I can confirm your confirmation. Happens all the time. Temporary workaround is to turn on/off (opposite of whatever you have) the "disable label background" option in settings, but it only works for a while.
Dr. Wicked 8 Aug @ 11:31am 
Aw man, I see they haven't addressed the bug with the misaligned portraits and their respective clickable area. It's especially noticeable when you try to cast something on a colonist by clicking on them in the bar, try it, you'll see what I mean.

The bug has been there for years and for me it's probably the only deal breaker but it still has.
VitaKaninen 8 Aug @ 5:20am 
Glad to hear it!
neonick777 8 Aug @ 2:32am 
@VitaKaninen Thank you so much for your help and patience!
I had missed the little gear icon altogether - either from my bad eye sight or sheer incompetence. :/ I found it and it works perfectly. :)
VitaKaninen 7 Aug @ 8:01am 
When you read what is in the mod options window it says: "Options for Colony Groups can be found in-game using the gear icon located beneath the Create Group Button".
https://imgur.com/a/OiVxo71
neonick777 7 Aug @ 6:26am 
@VitaKaninen I don't know how to show that mod options screen (the one your picture shows). I have looked twice over everything in the mod or 'Options' -> 'Mod options' but I cannot find how to display it. Probably because I'm blind to some button or where to click.
And thank you very much for narrowing down my problem to the root cause!
Critical32 6 Aug @ 9:36am 
I'm using a translator, sorry if it seems rude. I like both modes and would really like to use them together.
Critical32 6 Aug @ 9:31am 
It is written that it is compatible with job in bar, but when the two are used together, the function that displays job in bar after save/load does not work.

Unfortunately, no error log is generated. Removing the colony group from the save will fix the issue.
VitaKaninen 5 Aug @ 2:45pm 
@neonick777, not sure what to tell you. It is the section labeled "Display Weapons".
https://imgur.com/a/IrHGq2k
neonick777 5 Aug @ 12:39pm 
@VitaKaninen I cannot find any setting for showing weapons in the mod. Please advice? :)

(I know where the vanilla game setting is changed and that is set to show weapons when drafted.)